Yilmaz Yücehan, Dişli Faruk, Yildiz Sedat
Department of Physiology, Faculty of Medicine, University of Adiyaman, Adiyaman, Türkiye.
Department of Physiology, Faculty of Medicine, University of Inonu, Malatya, Türkiye.
Brain Behav. 2025 Mar;15(3):e70418. doi: 10.1002/brb3.70418.
Virtual reality (VR) technologies utilizing three-dimensional (3D) sound may offer sensually engaging imitations. Thus, they may lead to relaxation or may provide a way of escaping from disturbing life events. As they have the potential to manage stress, the current study aimed to investigate the effects of VR 3D sounds on the stress axes of the body, namely the autonomic nervous system (ANS) and hypothalamo-pituitary-adrenal (HPA).
Participants (19 men and 27 women, mean age 25.8 ± 10.4 years), wearing on-ear headphones, did not listen to anything (control) or listened to a mono or 3D sound imitating a real-life situation taking place in a virtual barbershop. The control phase was immediately followed by mono or 3D phases. Half of the participants in mono and 3D phases were crossed, with 45 min intervals, to control the effect of time and habituation. Reactivity of ANS and HPA was measured by heart rate variability (HRV) and salivary cortisol measurements, respectively. HRV was measured during each phase by a 5-min continuous electrocardiogram recording. Salivary samples were taken during control recording and 15-min after mono or 3D sound listening. HRV parameters consisted of both time- and frequency-domain parameters, including standard deviation of R-R interval (SDNN), total power (TP), and low frequency/high frequency (LF/HF), as a measure for sympathovagal activity.
Compared to the control phase, the 3D sound increased almost all HRV parameters (including SDNN, TP, LF/HF, etc., p < 0.05) but did not affect salivary cortisol levels (p > 0.05). Effects of mono sound were in between the control and 3D sound phases.
It seems that a 3D sound imitating a real-life environment does not affect HPA but increases HRV and sympathovagal balance, suggesting that VR 3D sound is likely to reproduce an ANS response observed in real life.
利用三维(3D)声音的虚拟现实(VR)技术可能会提供感官上引人入胜的模拟体验。因此,它们可能会带来放松,或者提供一种逃避令人不安的生活事件的方式。由于它们有管理压力的潜力,当前的研究旨在调查VR 3D声音对身体应激轴的影响,即自主神经系统(ANS)和下丘脑 - 垂体 - 肾上腺(HPA)轴。
参与者(19名男性和27名女性,平均年龄25.8±10.4岁)佩戴头戴式耳机,不听任何声音(对照组)或收听模拟虚拟理发店中发生的现实生活场景的单声道或3D声音。在对照组之后立即进行单声道或3D声音阶段。单声道和3D声音阶段的一半参与者以45分钟的间隔交叉,以控制时间和习惯化的影响。分别通过心率变异性(HRV)和唾液皮质醇测量来测量ANS和HPA的反应性。在每个阶段通过5分钟的连续心电图记录来测量HRV。在对照记录期间以及收听单声道或3D声音后15分钟采集唾液样本。HRV参数包括时域和频域参数,包括R-R间期标准差(SDNN)、总功率(TP)以及低频/高频(LF/HF),作为交感神经 - 迷走神经活动的指标。
与对照组相比,3D声音几乎增加了所有HRV参数(包括SDNN、TP、LF/HF等,p<0.05),但不影响唾液皮质醇水平(p>0.05)。单声道声音的影响介于对照组和3D声音阶段之间。
模拟现实生活环境的3D声音似乎不影响HPA,但会增加HRV和交感神经 - 迷走神经平衡,这表明VR 3D声音可能会重现现实生活中观察到的ANS反应。