Li Yike, Li Hansen, Jiang Chun, Su Yuqin, Jiang Sijia, Zhang Guodong
Institute of Sport Science, College of Physical Education, Southwest University, Chongqing, China.
School of Physical Education, Sichuan Agricultural University, Ya'an, China.
Front Psychol. 2025 Mar 5;16:1563212. doi: 10.3389/fpsyg.2025.1563212. eCollection 2025.
This mini-review examines the role of Virtual Reality (VR) in enhancing athletes' performance and reaction abilities in combat sports, aiming to highlight the advantages and potential benefits of VR technology for improving outcomes in various combat disciplines. We identified 13 relevant studies from the Web of Science and Scopus databases, encompassing disciplines such as fencing, taekwondo, karate, judo, and wrestling. The findings indicate that VR training can enhance athletes' sports skills and physical fitness, correct improper movements, provide training feedback, and, in some cases, surpass the effectiveness of traditional training methods. It also significantly enhances athletes' reaction capabilities. Even with these benefits, VR usage in combat training is still quite limited. Future research should focus on how to better leverage the advantages of VR technology in practical combat training for athletes, addressing the lack of tactile feedback, aiding athletes adapt to competition pressure caused by spectators, and examining whether there are gender differences in the use of this technology for training.
本综述探讨了虚拟现实(VR)在提升格斗运动中运动员表现及反应能力方面的作用,旨在突出VR技术在改善各类格斗项目成果方面的优势和潜在益处。我们从科学网和Scopus数据库中识别出13项相关研究,涵盖击剑、跆拳道、空手道、柔道和摔跤等学科。研究结果表明,VR训练可以提升运动员的运动技能和身体素质,纠正不当动作,提供训练反馈,在某些情况下,其效果超过传统训练方法。它还能显著增强运动员的反应能力。即便有这些益处,VR在格斗训练中的应用仍然相当有限。未来的研究应聚焦于如何在运动员的实际格斗训练中更好地利用VR技术的优势,解决触觉反馈缺失的问题,帮助运动员适应观众带来的比赛压力,并研究在使用该技术进行训练时是否存在性别差异。