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使用沉浸式虚拟现实对脑瘫儿童进行视动整合评估:一项试点研究。

Visuomotor Integration Assessment Using Immersive Virtual Reality for Children With Cerebral Palsy: A Pilot Study.

作者信息

Cheng Minxin, Craig Alexa, Levac Danielle E

机构信息

Department of Physical Therapy, Movement, and Rehabilitation Sciences, Northeastern University, Boston, Massachusetts, USA.

Department of Pediatrics, Barbara Bush Children's Hospital at Maine Medical Center, Portland, Oregon, USA.

出版信息

Child Care Health Dev. 2025 May;51(3):e70072. doi: 10.1111/cch.70072.

Abstract

BACKGROUND

Visuomotor integration (VMI) impairments are common in children with cerebral palsy (CP) and can impact performance of goal-directed upper-extremity tasks. VMI impairment is clinically assessed using the gold-standard Beery-Buktenica test, whereas research paradigms use computerized assessments incorporating eye and hand movement tracking with touchscreen displays. Immersive virtual reality (VR) may potentially enable more ecologically valid VMI assessments through the inclusion of 3D tasks and visual distractions. However, the potential of immersive VR as a VMI assessment method in children with CP has not been evaluated. The current study aims to investigate how VR can assess VMI impairments in children with CP.

METHODS

Twelve children with CP completed the Beery-Buktenica VMI test and performed eye-only, hand-only and eye-hand VMI tasks in touchscreen, visually simple VR and visually complex VR conditions. Eye and hand endpoint accuracy and task completion time quantified VMI performance. We compared performance on each task and in each environment between children with below- versus above-average Beery-VMI scores.

RESULTS

There were no significant relationships between Beery-VMI score and eye-hand task performance in visually simple VR. Compared to the touchscreen task, participants demonstrated significantly reduced eye and hand endpoint accuracy in visually simple VR, with no difference between Beery-VMI groups. Children with below-average Beery-VMI scores decreased eye endpoint accuracy and increased trial completion time in visually complex VR.

CONCLUSION

Findings from this pilot study do not support immersive VR as a VMI assessment method in children with CP.

摘要

背景

视动整合(VMI)障碍在脑瘫(CP)儿童中很常见,并且会影响目标导向的上肢任务表现。VMI障碍通过金标准的贝利-布克替尼卡测试进行临床评估,而研究范式则使用结合了眼动和手动追踪以及触摸屏显示的计算机化评估。沉浸式虚拟现实(VR)可能通过纳入3D任务和视觉干扰来实现更具生态效度的VMI评估。然而,沉浸式VR作为CP儿童VMI评估方法的潜力尚未得到评估。本研究旨在调查VR如何评估CP儿童的VMI障碍。

方法

12名CP儿童完成了贝利-布克替尼卡VMI测试,并在触摸屏、视觉简单的VR和视觉复杂的VR条件下执行了仅眼动、仅手动和眼-手VMI任务。眼动和手动终点准确性以及任务完成时间量化了VMI表现。我们比较了贝利-VMI分数低于和高于平均水平的儿童在每项任务和每种环境中的表现。

结果

在视觉简单的VR中,贝利-VMI分数与眼-手任务表现之间没有显著关系。与触摸屏任务相比,参与者在视觉简单的VR中表现出眼动和手动终点准确性显著降低,贝利-VMI组之间没有差异。贝利-VMI分数低于平均水平的儿童在视觉复杂的VR中眼动终点准确性降低,试验完成时间增加。

结论

这项初步研究的结果不支持沉浸式VR作为CP儿童VMI评估方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6770/11949737/d828029f5266/CCH-51-e70072-g004.jpg

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