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使用3D沉浸式虚拟现实互动任务对脑瘫儿童进行上肢康复:一项随机对照试验。

Using 3D immersive virtual reality interactive tasks for upper limb rehabilitation in children with cerebral palsy: A randomized controlled trial.

作者信息

Baillet Héloïse, Burin-Chu Simone, Lejeune Laure, Thouvarecq Régis, Clément-Gillotin Corentin, Leconte Pascale, Benguigui Nicolas

机构信息

Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC, Caen, France.

Univ Rouen Normandie, CETAPS UR 3832, Rouen, France.

出版信息

Dev Neurorehabil. 2025 Jan;28(1):14-29. doi: 10.1080/17518423.2024.2438949. Epub 2024 Dec 14.

Abstract

The aim of this study was to investigate the effects of the virtual reality device on the evolution of motivation, and motor, functional and kinematic parameters of the upper limb in children with cerebral palsy. Twenty children were randomly assigned in VR and control groups. VR group scored higher than the control group in the Movement Assessment Battery for Children - Second Edition (MABC-2; standardized motor skills test), exhibited an increased range of motion, and showed improved results in various movement parameters in the interaction with the 3D virtual space. All participants presented high motivation scores in the iVR sessions. This new Immertrack tool may improve the motor, kinematic parameters, and motivation in children with CP.

摘要

本研究的目的是调查虚拟现实设备对脑瘫儿童动机演变以及上肢运动、功能和运动学参数的影响。20名儿童被随机分为虚拟现实组和对照组。在儿童运动评估量表第二版(MABC - 2;标准化运动技能测试)中,虚拟现实组的得分高于对照组,其运动范围增加,并且在与3D虚拟空间交互时,各项运动参数的结果有所改善。所有参与者在沉浸式虚拟现实(iVR)训练环节中的动机得分都很高。这种新型的Immertrack工具可能会改善脑瘫儿童的运动、运动学参数和动机。

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