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将水危机管理游戏化:一款用于应对饮用水污染紧急情况的严肃游戏。

Gamifying water crisis management: A serious game for drinking water contamination emergency response.

作者信息

Huang Jingyan, Ashcraft Catherine M, Mo Weiwei

机构信息

Natural Resources & Earth Systems Science Program, University of New Hampshire, Durham, New Hampshire, United States of America.

Department of Natural Resources and the Environment, University of New Hampshire, Durham, New Hampshire, United States of America.

出版信息

PLoS One. 2025 Apr 1;20(4):e0321210. doi: 10.1371/journal.pone.0321210. eCollection 2025.

Abstract

This paper presents a serious game that simulates a water crisis triggered by the spill of an unregulated chemical. The game includes five stakeholder roles representing a chemical manufacturer, resident, water treatment plant, environmental agency, and health department, in addition to a facilitator role. The game seeks to provide players with practical experience of the communication and collaboration needed among different stakeholders to prepare for and respond to water contamination emergencies. Initial findings from game sessions with 41 participants suggest that frequent, proactive, and transparent communication can expedite the decision-making process and resolve the crisis more effectively. The game results also reveal challenges in inter-organizational coordination and communication, highlighting the need for training and standardized communication terminologies and protocols.

摘要

本文介绍了一款严肃游戏,该游戏模拟了由未经监管的化学品泄漏引发的水危机。除了主持人角色外,游戏包括代表化学品制造商、居民、水处理厂、环境机构和卫生部门的五个利益相关者角色。该游戏旨在为玩家提供不同利益相关者之间为应对水污染紧急情况做准备和做出响应所需的沟通与协作的实践经验。对41名参与者进行的游戏环节的初步结果表明,频繁、积极主动和透明的沟通可以加快决策过程并更有效地解决危机。游戏结果还揭示了组织间协调与沟通方面的挑战,凸显了培训以及标准化沟通术语和协议的必要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4f97/11960903/0e26573f5988/pone.0321210.g001.jpg

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