Zisquit Moreah, Shoa Alon, Oliva Ramon, Perry Stav, Spanlang Bernhard, Brunstein Klomek Anat, Slater Mel, Friedman Doron
Baruch Ivcher School of Psychology, Reichman University, Herzliya, Israel.
Sammy Ofer School of Communications, Reichman University, Herzliya, Israel.
JMIR Form Res. 2025 Apr 2;9:e67782. doi: 10.2196/67782.
Access to mental health services continues to pose a global challenge, with current services often unable to meet the growing demand. This has sparked interest in conversational artificial intelligence (AI) agents as potential solutions. Despite this, the development of a reliable virtual therapist remains challenging, and the feasibility of AI fulfilling this sensitive role is still uncertain. One promising approach involves using AI agents for psychological self-talk, particularly within virtual reality (VR) environments. Self-talk in VR allows externalizing self-conversation by enabling individuals to embody avatars representing themselves as both patient and counselor, thus enhancing cognitive flexibility and problem-solving abilities. However, participants sometimes experience difficulties progressing in sessions, which is where AI could offer guidance and support.
This formative study aims to assess the challenges and advantages of integrating an AI agent into self-talk in VR for psychological counseling, focusing on user experience and the potential role of AI in supporting self-reflection, problem-solving, and positive behavioral change.
We carried out an iterative design and development of a system and protocol integrating large language models (LLMs) within VR self-talk during the first two and a half years. The design process addressed user interface, speech-to-text functionalities, fine-tuning the LLMs, and prompt engineering. Upon completion of the design process, we conducted a 3-month long exploratory qualitative study in which 11 healthy participants completed a session that included identifying a problem they wanted to address, attempting to address this problem using self-talk in VR, and then continuing self-talk in VR but this time with the assistance of an LLM-based virtual human. The sessions were carried out with a trained clinical psychologist and followed by semistructured interviews. We used applied thematic analysis after the interviews to code and develop key themes for the participants that addressed our research objective.
In total, 4 themes were identified regarding the quality of advice, the potential advantages of human-AI collaboration in self-help, the believability of the virtual human, and user preferences for avatars in the scenario. The participants rated their desire to engage in additional such sessions at 8.3 out of 10, and more than half of the respondents indicated that they preferred using VR self-talk with AI rather than without it. On average, the usefulness of the session was rated 6.9 (SD 0.54), and the degree to which it helped solve their problem was rated 6.1 (SD 1.58). Participants specifically noted that human-AI collaboration led to improved outcomes and facilitated more positive thought processes, thereby enhancing self-reflection and problem-solving abilities.
This exploratory study suggests that the VR self-talk paradigm can be enhanced by LLM-based agents and presents the ways to achieve this, potential pitfalls, and additional insights.
获得心理健康服务仍然是一项全球性挑战,当前的服务往往无法满足不断增长的需求。这引发了人们对对话式人工智能(AI)代理作为潜在解决方案的兴趣。尽管如此,开发可靠的虚拟治疗师仍然具有挑战性,而且人工智能能否胜任这一敏感角色的可行性仍不确定。一种有前景的方法是使用人工智能代理进行心理自我对话,尤其是在虚拟现实(VR)环境中。在VR中进行自我对话可以通过让个体化身代表自己成为患者和咨询师来使自我对话外化,从而提高认知灵活性和解决问题的能力。然而,参与者有时在疗程中会遇到进展困难的情况,而这正是人工智能可以提供指导和支持的地方。
这项形成性研究旨在评估将人工智能代理整合到VR心理辅导自我对话中的挑战和优势,重点关注用户体验以及人工智能在支持自我反思、解决问题和积极行为改变方面的潜在作用。
在最初的两年半时间里,我们对一个将大语言模型(LLM)整合到VR自我对话中的系统和协议进行了迭代设计和开发。设计过程涉及用户界面、语音转文本功能、对LLM进行微调以及提示工程。在设计过程完成后,我们进行了一项为期3个月的探索性定性研究,11名健康参与者完成了一个疗程,包括确定一个他们想要解决的问题,尝试使用VR中的自我对话来解决这个问题,然后继续在VR中进行自我对话,但这次是在基于LLM的虚拟人的协助下进行。疗程由一名训练有素的临床心理学家进行,并随后进行半结构化访谈。访谈后,我们使用应用主题分析为参与者编码并制定关键主题,以解决我们的研究目标。
总共确定了4个主题,分别涉及建议的质量、人机协作在自助中的潜在优势、虚拟人的可信度以及用户对场景中化身的偏好。参与者对参加更多此类疗程的意愿评分为8.3分(满分10分),超过一半的受访者表示他们更喜欢使用带有人工智能的VR自我对话,而不是没有人工智能的情况。该疗程的有用性平均评分为6.9分(标准差0.54),其帮助解决问题的程度评分为6.1分(标准差1.58)。参与者特别指出,人机协作带来了更好的结果,并促进了更积极的思维过程,从而提高了自我反思和解决问题的能力。
这项探索性研究表明,基于LLM的代理可以增强VR自我对话范式,并提出了实现这一目标的方法、潜在陷阱以及其他见解。