School of Health Sciences, The University of Manchester, Manchester, UK.
School of Health Sciences, The University of Manchester, Manchester, UK
BMJ Open. 2024 Nov 28;14(11):e088576. doi: 10.1136/bmjopen-2024-088576.
People with type 2 diabetes can experience diabetes distress which can negatively affect health outcomes. Non-pharmacological interventions such as mindfulness can help address diabetes distress. However, face-to-face programmes can be constrained by cost, poor accessibility and lack of availability. Mobile apps for mindfulness may overcome these issues but evidence of their effectiveness is limited, and some have poor interface design with basic visualisations and feedback.
Our study will explore using virtual reality (VR) as an immersive and interactive technology that could support mindfulness practice to help reduce diabetes distress. We will use a mixed-methods design to pilot a new co-design process called Artificial Intelligence-informed Experience-Based Co-Design. Phase 1 will identify and evaluate existing VR mindfulness apps, followed by interviews with mindfulness experts to gain their perspectives on practising mindfulness in virtual settings. This will be followed by a participatory design phase with a series of five co-design workshops where adults with type 2 diabetes will (1) discuss diabetes distress and learn about mindfulness, (2) evaluate commercially available VR mindfulness apps, (3) employ artistic methods to produce a personalised mindfulness experience, (4) create digital content for a virtual mindfulness experience via generative artificial intelligence tools and (5) prioritise key design features, functionality and content for a tailored VR mindfulness app. The final phase will focus on developing a bespoke VR mindfulness app and evaluating it with adults with type 2 diabetes using interviews, questionnaires and VR app analytics to determine if the new digital mental health intervention can help reduce diabetes distress and improve quality of life.
We received ethical approval from The University of Manchester (2024-18262-32710 and 2024-21170-37093). Written informed consent will be obtained from all participants. Dissemination will include scientific publications and presentations, social media, knowledge translation events and educational resources for teaching students.
2 型糖尿病患者可能会经历糖尿病困扰,这会对健康结果产生负面影响。非药物干预,如正念,可以帮助解决糖尿病困扰。然而,面对面的方案可能受到成本、较差的可及性和可用性的限制。用于正念的移动应用程序可能会克服这些问题,但它们的有效性证据有限,并且一些应用程序的界面设计较差,只有基本的可视化和反馈。
我们的研究将探索使用虚拟现实 (VR) 作为一种沉浸式和互动技术,以支持正念练习,帮助减轻糖尿病困扰。我们将使用混合方法设计来试点一种新的共同设计过程,称为人工智能启发的基于经验的共同设计。第 1 阶段将识别和评估现有的 VR 正念应用程序,然后对正念专家进行访谈,以了解他们在虚拟环境中练习正念的观点。接下来是一个参与式设计阶段,包括五个共同设计工作坊,其中 2 型糖尿病患者将:(1)讨论糖尿病困扰并了解正念;(2)评估商业上可用的 VR 正念应用程序;(3)运用艺术方法制作个性化的正念体验;(4)通过生成式人工智能工具为虚拟正念体验创建数字内容;(5)为定制的 VR 正念应用程序确定关键设计功能、功能和内容的优先级。最后阶段将专注于开发定制的 VR 正念应用程序,并使用访谈、问卷调查和 VR 应用程序分析来评估它在 2 型糖尿病患者中的效果,以确定新的数字心理健康干预措施是否可以帮助减轻糖尿病困扰并提高生活质量。
我们已从曼彻斯特大学获得伦理批准(2024-18262-32710 和 2024-21170-37093)。将从所有参与者处获得书面知情同意。传播将包括科学出版物和演讲、社交媒体、知识转化活动以及用于教学学生的教育资源。