Maddox Todd, Oldstone Liesl, Sparks Charisse Y, Sackman Josh, Oyao Alexis, Garcia Laura, Maddox Roselani U, Ffrench Kelsey, Garcia Heidy, Adair Takisha, Irvin Ann, Maislin David, Keenan Brendan, Bonakdar Robert, Darnall Beth D
AppliedVR, Inc., Van Nuys, CA.
Found Inc., San Francisco, CA.
Mayo Clin Proc Digit Health. 2023 Oct 24;1(4):563-573. doi: 10.1016/j.mcpdig.2023.09.003. eCollection 2023 Dec.
To determine whether an 8-week, self-administered in-home, behavioral skills virtual reality program for chronic low back pain (RelieVRx) that trains diaphragmatic breathing, biofeedback, cognition and emotion regulation, mindfulness, and pain education skills, is superior to a strong active Sham at day 56 for improving pain intensity and pain interference, in a large real-world sample.
Participants included a national sample of demographically diverse individuals with self-reported nonmalignant chronic low back pain ≥3 months duration with an average pain intensity and pain interference of ≥4/10. Participants were randomized 1:1 to RelieVRx or active Sham, and data were collected from January 31, 2022, to October 31, 2022. We evaluated group differences in brief pain inventory, pain intensity, and pain interference to day 56 (end of treatment).
Of the 1067 participants (772 women, 293 men, and 2 others; mean ± SD age, 50.8±13.2 years) randomized (1:1) into 2 groups: RelieVRx (n=536) and Sham (n=531) comprised the modified intention-to-treat analytic dataset. RelieVRx was superior to Sham for pain intensity and pain interference reductions from pretreatment to day 56 (difference from Sham, pain intensity: 0.406 [0.170-0.642] and pain interference: 0.523 [0.285-0.760]). Pain intensity and interference reductions for RelieVRx at day 56 were clinically meaningful (pain intensity: 2.0 [out of 10] points [1.73-2.06], pain interference: 2.3 points [1.99-2.33]).
An 8-week self-administered behavioral skills virtual reality program was found to impart clinically meaningful improvements above a strong active control comparison on pain intensity and pain interference in clinically severe and diverse adults with chronic low back pain.
clinicaltrials.gov Identifier: NCT05263037.
在一个大型真实世界样本中,确定一种为期8周、可自行在家进行的慢性腰痛行为技能虚拟现实程序(RelieVRx),该程序训练膈肌呼吸、生物反馈、认知和情绪调节、正念以及疼痛教育技能,在第56天时是否优于强效主动安慰剂,以改善疼痛强度和疼痛干扰。
参与者包括一个全国性样本,这些个体人口统计学特征多样,自我报告患有非恶性慢性腰痛,病程≥3个月,平均疼痛强度和疼痛干扰≥4/10。参与者按1:1随机分为RelieVRx组或主动安慰剂组,数据收集时间为2022年1月31日至2022年10月31日。我们评估了至第56天(治疗结束)时,两组在简明疼痛量表、疼痛强度和疼痛干扰方面的差异。
1067名参与者(772名女性、293名男性和2名其他性别;平均±标准差年龄,50.8±13.2岁)按1:1随机分为两组:RelieVRx组(n = 536)和安慰剂组(n = 531),构成了改良意向性分析数据集。从治疗前到第56天,RelieVRx在降低疼痛强度和疼痛干扰方面优于安慰剂(与安慰剂的差异,疼痛强度:0.406 [0.170 - 0.642],疼痛干扰:0.523 [0.285 - 0.760])。RelieVRx在第56天时疼痛强度和干扰的降低具有临床意义(疼痛强度:2.0 [满分10分] 分 [1.73 - 2.06],疼痛干扰:2.3分 [1.99 - 2.33])。
对于患有慢性腰痛的临床症状严重且多样的成年人,发现一种为期8周的可自行进行的行为技能虚拟现实程序,与强效主动对照相比,在疼痛强度和疼痛干扰方面能带来具有临床意义的改善。
clinicaltrials.gov标识符:NCT05263037。