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Twelve-month results for a randomized sham-controlled effectiveness trial of an in-home skills-based virtual reality program for chronic low back pain.

作者信息

Maddox Todd, Oldstone Liesl, Sackman Josh, Maddox Roselani, Adair Takisha, Ffrench Kelsey, Sparks Charisse, Darnall Beth D

机构信息

AppliedVR, Inc., Van Nuys, CA, USA.

Inspire Medical Systems, Inc, Golden Valley, MN, USA.

出版信息

Pain Rep. 2024 Sep 4;9(5):e1182. doi: 10.1097/PR9.0000000000001182. eCollection 2024 Oct.


DOI:10.1097/PR9.0000000000001182
PMID:39239633
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11377093/
Abstract

INTRODUCTION: Low-risk, accessible, and long-term effective nonpharmacologic behavioral interventions for chronic low back pain (cLBP) are needed. Pain education and cognitive behavioral therapy (CBT) are recommended first-line treatments, but access is poor, treatment effectiveness is variable, and long-term effectiveness is inconsistent. In-home virtual reality (VR)-delivered therapies might address these shortcomings because therapeutic content can be delivered in a consistent and quality-controlled manner. OBJECTIVE: To determine whether a 56-session, self-administered in-home, Skills-Based VR program for cLBP (RelieVRx) yields long-term reductions in pain intensity and pain interference 12 months posttreatment in a large demographically diverse and clinically severe real-world sample. METHODS: Participants were 1,093 demographically diverse individuals with self-reported nonmalignant cLBP >3 months duration and average pain intensity and interference scores >4/10. Participants were randomized to Skills-Based VR or active Sham, and data were collected from January 31, 2022 to October 31, 2023. Pretreatment to 12-month posttreatment analyses were conducted. RESULTS: From baseline to 12 months posttreatment, Skills-Based VR reductions for average pain intensity (1.7 ± 2.1) and pain interference (1.9 ± 2.3) were robust and significantly greater than those found for Sham. More than half of Skills-Based VR participants reported at least a 2-point reduction in pain intensity, pain interference, or both at 12 months posttreatment. CONCLUSIONS: A standardized, in-home Skills-Based VR therapy is effective for reducing pain intensity and pain interference, and these effects are maintained to 12 months posttreatment.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg

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Twelve-month results for a randomized sham-controlled effectiveness trial of an in-home skills-based virtual reality program for chronic low back pain.

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引用本文的文献

[1]
Differential treatment response to virtual reality in high-impact chronic pain: secondary analysis of a randomized trial.

Sci Rep. 2025-4-25

[2]
Telehealth virtual reality intervention reduces chronic pain in a randomized crossover study.

NPJ Digit Med. 2025-4-7

[3]
Clinical pain management: Current practice and recent innovations in research.

Cell Rep Med. 2024-10-15

本文引用的文献

[1]
Virtual Reality-Guided Meditation for Chronic Pain in Patients With Cancer: Exploratory Analysis of Electroencephalograph Activity.

JMIR Biomed Eng. 2021-6-24

[2]
Empowered Relief, cognitive behavioral therapy, and health education for people with chronic pain: a comparison of outcomes at 6-month Follow-up for a randomized controlled trial.

Pain Rep. 2024-1-25

[3]
Understanding the Role of Therapist Quality in Accounting for Heterogeneity of Patient Outcomes in Psychosocial Chronic Pain Treatments.

J Pain. 2024-4

[4]
Digital Therapeutics (DTx) Expand Multimodal Treatment Options for Chronic Low Back Pain: The Nexus of Precision Medicine, Patient Education, and Public Health.

Healthcare (Basel). 2023-5-18

[5]
Durable chronic low back pain reductions up to 24 months after treatment for an accessible, 8-week, in-home behavioral skills-based virtual reality program: a randomized controlled trial.

Pain Med. 2023-10-3

[6]
The analgesic effect of different interactive modes of virtual reality: A prospective functional near-infrared spectroscopy (fNIRS) study.

Front Neurosci. 2022-11-15

[7]
In-home virtual reality program for chronic low back pain: durability of a randomized, placebo-controlled clinical trial to 18 months post-treatment.

Reg Anesth Pain Med. 2024-5-7

[8]
CDC Clinical Practice Guideline for Prescribing Opioids for Pain - United States, 2022.

MMWR Recomm Rep. 2022-11-4

[9]
Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.

Pain Manag. 2022-10

[10]
Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients.

J Clin Med. 2022-6-29

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