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一项针对慢性下腰痛的基于家庭技能的虚拟现实计划的随机假对照有效性试验的十二个月结果。

Twelve-month results for a randomized sham-controlled effectiveness trial of an in-home skills-based virtual reality program for chronic low back pain.

作者信息

Maddox Todd, Oldstone Liesl, Sackman Josh, Maddox Roselani, Adair Takisha, Ffrench Kelsey, Sparks Charisse, Darnall Beth D

机构信息

AppliedVR, Inc., Van Nuys, CA, USA.

Inspire Medical Systems, Inc, Golden Valley, MN, USA.

出版信息

Pain Rep. 2024 Sep 4;9(5):e1182. doi: 10.1097/PR9.0000000000001182. eCollection 2024 Oct.

DOI:10.1097/PR9.0000000000001182
PMID:39239633
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11377093/
Abstract

INTRODUCTION

Low-risk, accessible, and long-term effective nonpharmacologic behavioral interventions for chronic low back pain (cLBP) are needed. Pain education and cognitive behavioral therapy (CBT) are recommended first-line treatments, but access is poor, treatment effectiveness is variable, and long-term effectiveness is inconsistent. In-home virtual reality (VR)-delivered therapies might address these shortcomings because therapeutic content can be delivered in a consistent and quality-controlled manner.

OBJECTIVE

To determine whether a 56-session, self-administered in-home, Skills-Based VR program for cLBP (RelieVRx) yields long-term reductions in pain intensity and pain interference 12 months posttreatment in a large demographically diverse and clinically severe real-world sample.

METHODS

Participants were 1,093 demographically diverse individuals with self-reported nonmalignant cLBP >3 months duration and average pain intensity and interference scores >4/10. Participants were randomized to Skills-Based VR or active Sham, and data were collected from January 31, 2022 to October 31, 2023. Pretreatment to 12-month posttreatment analyses were conducted.

RESULTS

From baseline to 12 months posttreatment, Skills-Based VR reductions for average pain intensity (1.7 ± 2.1) and pain interference (1.9 ± 2.3) were robust and significantly greater than those found for Sham. More than half of Skills-Based VR participants reported at least a 2-point reduction in pain intensity, pain interference, or both at 12 months posttreatment.

CONCLUSIONS

A standardized, in-home Skills-Based VR therapy is effective for reducing pain intensity and pain interference, and these effects are maintained to 12 months posttreatment.

摘要

引言

对于慢性下腰痛(cLBP),需要低风险、易获得且长期有效的非药物行为干预措施。疼痛教育和认知行为疗法(CBT)被推荐为一线治疗方法,但可及性差,治疗效果不一,长期疗效也不稳定。家庭虚拟现实(VR)疗法可能会解决这些缺点,因为治疗内容可以以一致且质量可控的方式提供。

目的

在一个人口统计学特征多样且临床症状严重的大型现实世界样本中,确定一个为期56节、可自行在家进行的基于技能的cLBP虚拟现实项目(RelieVRx)在治疗后12个月是否能长期降低疼痛强度和疼痛干扰。

方法

参与者为1093名人口统计学特征多样的个体,他们自我报告患有非恶性cLBP,病程超过3个月,平均疼痛强度和干扰得分>4/10。参与者被随机分为基于技能的VR组或主动假治疗组,并于2022年1月31日至2023年10月31日收集数据。进行了治疗前到治疗后12个月的分析。

结果

从基线到治疗后12个月,基于技能的VR组在平均疼痛强度(1.7±2.1)和疼痛干扰(1.9±2.3)方面的降低幅度很大,且显著大于假治疗组。超过一半的基于技能的VR组参与者在治疗后12个月报告疼痛强度、疼痛干扰或两者至少降低了2分。

结论

标准化的家庭基于技能的VR疗法可有效降低疼痛强度和疼痛干扰,且这些效果在治疗后12个月仍能维持。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f26/11377093/2ef373c4009e/painreports-9-e1182-g001.jpg

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