AppliedVR, Van Nuys, CA, United States.
Johns Hopkins School of Medicine, Baltimore, MD, United States.
J Med Internet Res. 2022 May 25;24(5):e37480. doi: 10.2196/37480.
We previously reported the efficacy of an 8-week home-based therapeutic immersive virtual reality (VR) program in a double-blind randomized placebo-controlled study. Community-based adults with self-reported chronic low back pain were randomized 1:1 to receive either (1) a 56-day immersive therapeutic pain relief skills VR program (EaseVRx) or (2) a 56-day sham VR program. Immediate posttreatment results revealed the superiority of therapeutic VR over sham VR for reducing pain intensity; pain-related interference with activity, mood, and stress (but not sleep); physical function; and sleep disturbance. At 3 months posttreatment, therapeutic VR maintained superiority for reducing pain intensity and pain-related interference with activity, stress, and sleep (new finding).
This study assessed between-group and within-group treatment effects 6 months posttreatment to determine the extended efficacy, magnitude of efficacy, and clinical importance of home-based therapeutic VR.
E-surveys were deployed at pretreatment, end-of-treatment, and posttreatment months 1, 2, 3, and 6. Self-reported data for 188 participants were analyzed in a mixed-model framework using a marginal model to allow for correlated responses across the repeated measures. Primary outcomes were pain intensity and pain-related interference with activity, mood, stress, and sleep at 6 months posttreatment. Secondary outcomes were Patient-Reported Outcome Measurement Information System (PROMIS) sleep disturbance and physical function.
Therapeutic VR maintained significant and clinically meaningful effects 6 months posttreatment and remained superior to sham VR for reducing pain intensity and pain-related interference with activity, stress, and sleep (d=0.44-0.54; P<.003). Between-group comparisons for physical function and sleep disturbance showed superiority of EaseVRx over sham VR (d=0.34; P=.02 and d=0.46; P<.001, respectively). Participants were encouraged to contact study staff with any problems experienced during treatment; however, no participants contacted study staff to report adverse events of any type, including nausea and motion sickness.
Our 8-week home-based VR pain management program caused important reductions in pain intensity and interference up to 6 months after treatment. Additional studies are needed in diverse samples.
ClinicalTrials.gov NCT04415177; https://clinicaltrials.gov/ct2/show/NCT04415177.
INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/25291.
我们之前报告了一项为期 8 周的基于家庭的沉浸式虚拟现实(VR)治疗方案的疗效,这是一项双盲随机安慰剂对照研究。我们将自我报告患有慢性下腰痛的社区成年人随机分为 1:1 组,分别接受(1)56 天沉浸式治疗疼痛缓解技能 VR 方案(EaseVRx)或(2)56 天假 VR 方案。治疗后即刻的结果显示,治疗性 VR 优于假 VR,可降低疼痛强度;疼痛相关的活动、情绪、压力和睡眠障碍(但不包括睡眠);身体功能;和睡眠障碍。治疗后 3 个月,治疗性 VR 仍保持对疼痛强度和与活动、压力和睡眠相关的疼痛干扰的优势(新发现)。
本研究评估了治疗后 6 个月的组间和组内治疗效果,以确定基于家庭的治疗性 VR 的长期疗效、疗效幅度和临床重要性。
在治疗前、治疗结束时和治疗后 1、2、3 和 6 个月进行电子调查。对 188 名参与者的自我报告数据进行了混合模型框架分析,使用边缘模型允许对重复测量进行相关响应。主要结局指标是治疗后 6 个月的疼痛强度和与活动、情绪、压力和睡眠相关的疼痛干扰。次要结局指标是患者报告的结局测量信息系统(PROMIS)睡眠障碍和身体功能。
治疗性 VR 在治疗后 6 个月仍保持显著且具有临床意义的疗效,并继续优于假 VR,可降低疼痛强度和与活动、压力和睡眠相关的疼痛干扰(d=0.44-0.54;P<.003)。EaseVRx 组在身体功能和睡眠障碍方面优于假 VR 组(d=0.34;P=.02 和 d=0.46;P<.001)。参与者被鼓励在治疗期间遇到任何问题时与研究人员联系;然而,没有参与者联系研究人员报告任何类型的不良事件,包括恶心和运动病。
我们的 8 周家庭 VR 疼痛管理方案在治疗后 6 个月内显著降低了疼痛强度和干扰。需要在不同的样本中进行更多的研究。
ClinicalTrials.gov NCT04415177;https://clinicaltrials.gov/ct2/show/NCT04415177。
国际注册报告标识符(IRRID):RR2-10.2196/25291。