• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

运动和艺术治疗项目在治疗青少年网络游戏障碍中的比较效果:一项为期8天的强化干预研究。

Comparative effectiveness of exercise and art therapy programs in treating internet gaming disorder among adolescents: an 8-day intensive intervention study.

作者信息

Jung Taewoon, Park Hyoungjin

机构信息

Department of Special Physical Education, Yongin University, Yongin, South Korea.

Sport & Health Science Research Institute, Kyungsung University, 309, Suyeong-Ro, Nam-Gu, Busan, Seoul, Republic of Korea.

出版信息

Exp Brain Res. 2025 Apr 11;243(5):112. doi: 10.1007/s00221-025-07068-x.

DOI:10.1007/s00221-025-07068-x
PMID:40216623
Abstract

This study compared the effectiveness of exercise and art therapy programs for adolescents with Internet Gaming Disorder (IGD), investigating their impacts on gaming symptoms, psychological functioning, and behavioral problems. Forty-seven adolescents with IGD (aged 9-14 years) participated in either an 8-day exercise program (n = 23) or art therapy program (n = 24). Outcomes were assessed using the Korean Internet Addiction Scale (K-scale) and Korean Youth Self Report (K-YSR) at baseline, post-intervention, and one-month follow-up. Both interventions demonstrated significant effectiveness in reducing IGD symptoms (ηp = 0.493) and improving psychological functioning. Withdrawal symptoms showed the strongest response (ηp = 0.497), while improvements in anxiety/depression (ηp = 0.562), aggressive behavior (ηp = 0.516), and attention problems (ηp = 0.514) were also substantial. No significant differences were found between the two programs (F(1, 45) = 1.870, p = 0.167, ηp = 0.082). Although some regression occurred during the one-month follow-up, significant improvements were maintained across all domains compared to baseline (total score: MD = 9.98, p = 0.001), with particularly robust sustained improvements in aggressive behavior (MD = 4.778, p < 0.001) and anxious/depressed symptoms (MD = 4.140, p < 0.001). Both exercise and art therapy programs appear to be effective treatments for adolescent IGD, offering comparable benefits across multiple domains of functioning. The findings suggest that structured alternative activities, whether physical or creative, can effectively address both core IGD symptoms and associated psychological difficulties.

摘要

本研究比较了运动疗法和艺术疗法对患有网络游戏障碍(IGD)青少年的有效性,调查了它们对游戏症状、心理功能和行为问题的影响。47名患有IGD的青少年(年龄在9至14岁之间)参加了为期8天的运动疗法项目(n = 23)或艺术疗法项目(n = 24)。在基线、干预后和1个月随访时,使用韩国互联网成瘾量表(K量表)和韩国青少年自我报告(K-YSR)对结果进行评估。两种干预措施在减轻IGD症状(ηp = 0.493)和改善心理功能方面均显示出显著效果。戒断症状的反应最为强烈(ηp = 0.497),而焦虑/抑郁(ηp = 0.562)、攻击行为(ηp = 0.516)和注意力问题(ηp = 0.514)也有显著改善。两个项目之间未发现显著差异(F(1, 45) = 1.870,p = 0.167,ηp = 0.082)。尽管在1个月随访期间出现了一些消退,但与基线相比,所有领域均保持了显著改善(总分:MD = 9.98,p = 0.001),攻击行为(MD = 4.778,p < 0.001)和焦虑/抑郁症状(MD = 4.140,p < 0.001)的持续改善尤为显著。运动疗法和艺术疗法项目似乎都是治疗青少年IGD的有效方法,在多个功能领域提供了类似的益处。研究结果表明,有组织的替代活动,无论是体育活动还是创造性活动,都可以有效解决IGD的核心症状和相关心理问题。

相似文献

1
Comparative effectiveness of exercise and art therapy programs in treating internet gaming disorder among adolescents: an 8-day intensive intervention study.运动和艺术治疗项目在治疗青少年网络游戏障碍中的比较效果:一项为期8天的强化干预研究。
Exp Brain Res. 2025 Apr 11;243(5):112. doi: 10.1007/s00221-025-07068-x.
2
Effectiveness of multimodal psychotherapeutic intervention for internet gaming disorder.多模式心理治疗干预对网络游戏障碍的疗效。
Psychiatry Res. 2022 Aug;314:114633. doi: 10.1016/j.psychres.2022.114633. Epub 2022 May 18.
3
Effectiveness of Cognitive Behavioral Therapy-Based Intervention in Preventing Gaming Disorder and Unspecified Internet Use Disorder in Adolescents: A Cluster Randomized Clinical Trial.基于认知行为疗法的干预对预防青少年游戏障碍和未特定互联网使用障碍的有效性:一项集群随机临床试验。
JAMA Netw Open. 2022 Feb 1;5(2):e2148995. doi: 10.1001/jamanetworkopen.2021.48995.
4
Protocol for a Randomized Controlled Trial to Enhance Executive Function via Brief Mindfulness Training in Individuals with Internet Gaming Disorder.一项通过对网络游戏障碍个体进行简短正念训练来增强执行功能的随机对照试验方案。
PLoS One. 2025 Apr 1;20(4):e0320305. doi: 10.1371/journal.pone.0320305. eCollection 2025.
5
Impact of internet gaming disorder on mental well-being: prevalence and psychological distress among adolescents and young adults.网络游戏障碍对心理健康的影响:青少年和青年中的患病率及心理困扰
Psychiatry Res. 2025 Jul;349:116512. doi: 10.1016/j.psychres.2025.116512. Epub 2025 Apr 24.
6
Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: study protocol for a randomized controlled trial.基于移动应用的教育干预治疗伊朗青少年网络游戏障碍的效果:一项随机对照试验的研究方案。
Trials. 2022 Mar 21;23(1):229. doi: 10.1186/s13063-022-06131-0.
7
Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis.认知行为疗法治疗网络成瘾障碍:系统评价和荟萃分析。
Clin Psychol Psychother. 2019 Mar;26(2):191-203. doi: 10.1002/cpp.2341. Epub 2018 Nov 13.
8
Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder.专门的网络成瘾治疗方案的治疗效果。
J Behav Addict. 2018 Dec 1;7(4):939-952. doi: 10.1556/2006.7.2018.111. Epub 2018 Nov 14.
9
The moderating effects of physical activity on social anxiety and sleep disturbance: managing gaming disorder in young e-sports players.体育活动对社交焦虑和睡眠障碍的调节作用:应对年轻电子竞技玩家的游戏障碍
Front Public Health. 2025 Feb 6;13:1544044. doi: 10.3389/fpubh.2025.1544044. eCollection 2025.
10
Reciprocal associations between shyness, depression, and Internet gaming disorder among Chinese adolescents: A cross-lagged panel study.中国青少年中害羞、抑郁与网络游戏障碍之间的相互关联:一项交叉滞后面板研究。
Addict Behav. 2022 Jun;129:107256. doi: 10.1016/j.addbeh.2022.107256. Epub 2022 Jan 28.

引用本文的文献

1
Comparative efficacy of psychological interventions for internet gaming disorder: a meta-analysis of randomized controlled trials.网络成瘾障碍心理干预的比较疗效:随机对照试验的荟萃分析
Front Psychiatry. 2025 Jul 10;16:1619138. doi: 10.3389/fpsyt.2025.1619138. eCollection 2025.

本文引用的文献

1
The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder.马术辅助学习对患有网络游戏障碍的青少年的影响。
Healthcare (Basel). 2024 Jan 25;12(3):311. doi: 10.3390/healthcare12030311.
2
Systematic literature review online gaming addiction among children and young adults: A framework and research agenda.系统文献综述:儿童和青少年网络游戏成瘾:框架和研究议程。
Addict Behav. 2022 Jun;129:107238. doi: 10.1016/j.addbeh.2022.107238. Epub 2022 Jan 13.
3
Global prevalence of gaming disorder: A systematic review and meta-analysis.
全球游戏障碍患病率的系统评价和荟萃分析。
Aust N Z J Psychiatry. 2021 Jun;55(6):553-568. doi: 10.1177/0004867420962851. Epub 2020 Oct 7.
4
Problematic online gaming and the COVID-19 pandemic.问题性网络游戏与新冠疫情。
J Behav Addict. 2020 Apr 29;9(2):184-186. doi: 10.1556/2006.2020.00016. Print 2020 Jun.
5
Investigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students.中学生网络游戏成瘾水平、社会人口学特征及社交焦虑作为网络游戏成瘾风险因素的调查
Community Ment Health J. 2020 Jul;56(5):830-838. doi: 10.1007/s10597-019-00544-z. Epub 2020 Jan 6.
6
Aerobic Exercise Intervention Alters Executive Function and White Matter Integrity in Deaf Children: A Randomized Controlled Study.有氧运动干预改变聋童的执行功能和白质完整性:一项随机对照研究。
Neural Plast. 2018 Apr 30;2018:3735208. doi: 10.1155/2018/3735208. eCollection 2018.
7
Treatment with the Self-Discovery Camp (SDiC) improves Internet gaming disorder.自我发现营(SDiC)治疗可改善网络游戏障碍。
Addict Behav. 2017 Jan;64:357-362. doi: 10.1016/j.addbeh.2016.06.013. Epub 2016 Jun 10.
8
Multi-family group therapy for adolescent Internet addiction: exploring the underlying mechanisms.针对青少年网络成瘾的多家庭团体治疗:探索潜在机制
Addict Behav. 2015 Mar;42:1-8. doi: 10.1016/j.addbeh.2014.10.021. Epub 2014 Oct 30.
9
A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications.网络游戏障碍的认知行为模型:理论基础与临床意义
J Psychiatr Res. 2014 Nov;58:7-11. doi: 10.1016/j.jpsychires.2014.07.005. Epub 2014 Jul 17.
10
Internet and gaming addiction: a systematic literature review of neuroimaging studies.网络成瘾和游戏成瘾:神经影像学研究的系统文献综述。
Brain Sci. 2012 Sep 5;2(3):347-74. doi: 10.3390/brainsci2030347.