• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

通过一款增强现实游戏促进中国儿童对营养和健康饮食行为的了解:一项试点研究。

Promoting Learning About Nutrition and Healthy Eating Behaviors in Chinese Children Through an Alternate Reality Game: A Pilot Study.

作者信息

Wang Ruobing, Yao Jie, Leong Claudia, Moltchanova Elena, Hoermann Simon

机构信息

School of Product Design, University of Canterbury, 20 Kirkwood Ave., Upper Riccarton, Christchurch 8041, New Zealand.

School of Economics and Management, Harbin Institute of Technology Shenzhen, Pingshan First Road, Shenzhen 518067, China.

出版信息

Nutrients. 2025 Mar 30;17(7):1219. doi: 10.3390/nu17071219.

DOI:10.3390/nu17071219
PMID:40218977
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11990427/
Abstract

: Childhood obesity is a growing public-health concern in China and globally, a trend influenced by multiple factors, including poor eating behaviors and insufficient physical activity. While interactive health games have shown promise in improving children's nutrition education and healthy eating behaviors, few have been tailored for the Chinese context. This study aimed to develop and evaluate Happy Farm, Happy Meal (HFHM), an alternate reality game (ARG) integrated into Chinese elementary students' daily routines to enhance their nutrition knowledge and improve their eating behaviors. : This pilot study employed a quasi-experimental design with two third-grade classes, which were randomly assigned to the HFHM intervention group ( = 40) or a no-game control group ( = 39). The game design was informed by a pre-intervention survey and interviews with caregivers and teachers, which identified key dietary challenges such as picky eating, slow eating, and food waste. Over a two-week period, the HFHM group engaged in food- and nutrition-focused tasks that were incorporated into their lunchtime routines. Pre- and post-intervention data were collected on nutrition knowledge, food waste, picky eating, and meal duration, with daily progress tracking in the HFHM group. : Compared to the control group, the HFHM group showed a significant increase in nutrition knowledge ( < 0.05), reduced food waste ( < 0.01), decreased picky eating ( < 0.01), and improved meal duration ( < 0.05). However, the small sample size and short intervention period limit generalizability. : These findings suggest HFHM is a promising tool for improving nutrition education and dietary behaviors in Chinese children. Future research should validate these findings in a larger sample and assess long-term impacts.

摘要

儿童肥胖在中国乃至全球都是一个日益严重的公共卫生问题,这一趋势受到多种因素影响,包括不良饮食行为和体育活动不足。虽然互动健康游戏在改善儿童营养教育和健康饮食行为方面显示出了前景,但很少有专门针对中国国情设计的。本研究旨在开发并评估“开心农场,快乐膳食”(HFHM),这是一款融入中国小学生日常生活的增强现实游戏(ARG),以增强他们的营养知识并改善饮食行为。

这项试点研究采用了准实验设计,选取了两个三年级班级,随机分为HFHM干预组(n = 40)和无游戏对照组(n = 39)。游戏设计基于干预前的调查以及对家长和教师的访谈,这些调查和访谈确定了挑食、进食慢和食物浪费等关键饮食挑战。在为期两周的时间里,HFHM组参与了以食物和营养为重点的任务,这些任务融入了他们的午餐时间安排。在干预前后收集了关于营养知识、食物浪费、挑食和用餐时长的数据,HFHM组还进行了每日进展跟踪。

与对照组相比,HFHM组在营养知识方面有显著增加(p < 0.05),食物浪费减少(p < 0.01),挑食情况改善(p < 0.01),用餐时长也有所改善(p < 0.05)。然而,样本量小和干预期短限制了研究结果的普遍性。

这些发现表明,HFHM是改善中国儿童营养教育和饮食行为的一个有前景的工具。未来的研究应在更大样本中验证这些发现,并评估长期影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/c23f870a5cf8/nutrients-17-01219-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/ef5e0cc67d65/nutrients-17-01219-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/43daca6a4d4d/nutrients-17-01219-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/c18fedbfec62/nutrients-17-01219-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/db4920afea9d/nutrients-17-01219-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/c23f870a5cf8/nutrients-17-01219-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/ef5e0cc67d65/nutrients-17-01219-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/43daca6a4d4d/nutrients-17-01219-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/c18fedbfec62/nutrients-17-01219-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/db4920afea9d/nutrients-17-01219-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e099/11990427/c23f870a5cf8/nutrients-17-01219-g005.jpg

相似文献

1
Promoting Learning About Nutrition and Healthy Eating Behaviors in Chinese Children Through an Alternate Reality Game: A Pilot Study.通过一款增强现实游戏促进中国儿童对营养和健康饮食行为的了解:一项试点研究。
Nutrients. 2025 Mar 30;17(7):1219. doi: 10.3390/nu17071219.
2
Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol.Rango 卡牌,一款旨在促进健康饮食的数字游戏:一项随机研究方案。
BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.
3
A Pilot Evaluation of a School-Based Nutrition Education Program with Provision of Fruits and Vegetables to Improve Consumption Among School-Age Children in Palau.一项在帕劳开展的以学校为基础的营养教育项目试点评估,该项目提供水果和蔬菜以提高学龄儿童的摄入量。
Nutrients. 2025 Mar 12;17(6):994. doi: 10.3390/nu17060994.
4
Effects of the Quest to Lava Mountain Computer Game on Dietary and Physical Activity Behaviors of Elementary School Children: A Pilot Group-Randomized Controlled Trial.《探索火山电脑游戏对小学生饮食和身体活动行为的影响:一项试点群组随机对照试验》
J Acad Nutr Diet. 2015 Aug;115(8):1260-71. doi: 10.1016/j.jand.2015.02.022. Epub 2015 Apr 23.
5
School-based intervention that integrates nutrition education and supportive healthy school food environment among Malaysian primary school children: a study protocol.马来西亚小学生营养教育与支持健康学校食物环境相结合的学校干预措施:研究方案。
BMC Public Health. 2019 Oct 30;19(1):1427. doi: 10.1186/s12889-019-7708-y.
6
Caregiver involvement in interventions for improving children's dietary intake and physical activity behaviors.照顾者参与改善儿童饮食摄入和身体活动行为的干预措施。
Cochrane Database Syst Rev. 2020 Jan 5;1(1):CD012547. doi: 10.1002/14651858.CD012547.pub2.
7
Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake.喂外星人!营养指导游戏对儿童营养知识和食物摄入的影响。
Games Health J. 2018 Jun;7(3):164-174. doi: 10.1089/g4h.2017.0055. Epub 2018 Apr 10.
8
Healthy lifestyle promotion in primary schools through the board game Kaledo: a pilot cluster randomized trial.通过棋盘游戏 Kaledo 在小学促进健康生活方式:一项试点群随机试验。
Eur J Pediatr. 2018 Sep;177(9):1371-1375. doi: 10.1007/s00431-018-3091-4. Epub 2018 Jan 20.
9
Effects of a comprehensive nutrition education programme to change grade 4 primary-school students' eating behaviours in China.中国一项综合性营养教育计划对改变四年级小学生饮食习惯的效果。
Public Health Nutr. 2019 Apr;22(5):903-911. doi: 10.1017/S1368980018003713. Epub 2019 Jan 8.
10
Effectiveness of a nutrition education intervention using simulation videos and encouragement of parental involvement for elementary school students.利用模拟视频和鼓励家长参与的营养教育干预对小学生的有效性。
J Nutr Sci. 2024 Sep 19;13:e35. doi: 10.1017/jns.2024.41. eCollection 2024.

本文引用的文献

1
Overweight and obesity: The serious challenge faced by Chinese children and adolescents.超重与肥胖:中国儿童和青少年面临的严峻挑战。
J Glob Health. 2023 Jul 21;13:03036. doi: 10.7189/jogh.13.03036.
2
Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study.中国与网络游戏障碍相关的游戏设备的作用:横断面研究。
JMIR Serious Games. 2023 Jan 16;11:e40130. doi: 10.2196/40130.
3
Effect of School-Based Nutrition and Health Education for Rural Chinese Children.农村地区中国儿童学校营养与健康教育的效果。
Nutrients. 2022 Sep 27;14(19):3997. doi: 10.3390/nu14193997.
4
Serious games and eating behaviors: A systematic review of the last 5 years (2018-2022).严肃游戏与饮食行为:对过去五年(2018 - 2022年)的系统综述
Front Nutr. 2022 Sep 8;9:978793. doi: 10.3389/fnut.2022.978793. eCollection 2022.
5
The association and mediation role of Food and Nutrition Literacy (FNLIT) with eating behaviors, academic achievement and overweight in 10-12 years old students: a structural equation modeling.食物与营养素养(FNLIT)与 10-12 岁学生饮食行为、学业成绩和超重的关联及中介作用:结构方程模型。
Nutr J. 2022 Jul 1;21(1):45. doi: 10.1186/s12937-022-00796-8.
6
The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial.一款电脑游戏(《健康鼠王》)对学龄前儿童营养知识及垃圾食品摄入行为的影响:非随机对照试验。
JMIR Serious Games. 2022 Jul 1;10(3):e33137. doi: 10.2196/33137.
7
Development and preliminary evaluation of Chinese School-aged Children's Eating Behavior Scale.发展与初步评估中文版学龄儿童饮食行为量表。
J Health Popul Nutr. 2021 Sep 20;40(1):41. doi: 10.1186/s41043-021-00265-8.
8
The Effect of a Serious Health Game on Children's Eating Behavior: Cluster-Randomized Controlled Trial.一款严肃健康游戏对儿童饮食行为的影响:整群随机对照试验
JMIR Serious Games. 2021 Sep 2;9(3):e23050. doi: 10.2196/23050.
9
The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children.食品机器人工厂手机严肃游戏对提高儿童营养知识的效果。
Nutrients. 2020 Nov 6;12(11):3413. doi: 10.3390/nu12113413.
10
Prevention and Management of Childhood Obesity and Its Psychological and Health Comorbidities.儿童肥胖症的预防与管理及其心理和健康合并症。
Annu Rev Clin Psychol. 2020 May 7;16:351-378. doi: 10.1146/annurev-clinpsy-100219-060201. Epub 2020 Feb 25.