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本文引用的文献

1
Physical activity experience of patients with hypertension: a systematic review and synthesis of qualitative literature.高血压患者的身体活动体验:系统评价和定性文献综合分析。
BMC Public Health. 2024 Oct 15;24(1):2826. doi: 10.1186/s12889-024-20326-x.
2
2024 ESC Guidelines for the management of elevated blood pressure and hypertension.2024年欧洲心脏病学会高血压管理指南
Eur Heart J. 2024 Oct 7;45(38):3912-4018. doi: 10.1093/eurheartj/ehae178.
3
Effectiveness of Lifestyle Nutrition and Physical Activity Interventions for Childhood Obesity and Associated Comorbidities among Children from Minority Ethnic Groups: A Systematic Review and Meta-Analysis.生活方式营养和身体活动干预对少数民族儿童肥胖症及其相关合并症的有效性:系统评价和荟萃分析。
Nutrients. 2023 May 29;15(11):2524. doi: 10.3390/nu15112524.
4
Global cost of overweight and obesity will hit $4.32tn a year by 2035, report warns.报告警告称,到2035年,超重和肥胖问题的全球年度成本将达到4.32万亿美元。
BMJ. 2023 Mar 3;380:523. doi: 10.1136/bmj.p523.
5
Role of Physical Activity on Mental Health and Well-Being: A Review.体育活动对心理健康和幸福感的作用:综述
Cureus. 2023 Jan 7;15(1):e33475. doi: 10.7759/cureus.33475. eCollection 2023 Jan.
6
Virtual Reality Exercise Program Effects on Body Mass Index, Depression, Exercise Fun and Exercise Immersion in Overweight Middle-Aged Women: A Randomized Controlled Trial.虚拟现实运动方案对超重中年女性体重指数、抑郁、运动乐趣和运动沉浸感的影响:一项随机对照试验。
Int J Environ Res Public Health. 2023 Jan 4;20(2):900. doi: 10.3390/ijerph20020900.
7
The Effectiveness of Virtual Reality Interventions on Smoking, Nutrition, Alcohol, Physical Activity and/or Obesity Risk Factors: A Systematic Review.虚拟现实干预对吸烟、营养、酒精、身体活动和/或肥胖危险因素的影响:系统评价。
Int J Environ Res Public Health. 2022 Aug 30;19(17):10821. doi: 10.3390/ijerph191710821.
8
Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults.虚拟现实健身游戏可改善身体活动期间的情绪,并减少不活跃成年人随后的食物摄入量。
Appetite. 2022 Aug 1;175:106058. doi: 10.1016/j.appet.2022.106058. Epub 2022 Apr 20.
9
Acute Effects of Virtual Reality Exercise Biking on College Students' Physical Responses.虚拟现实骑车锻炼对大学生身体反应的急性影响。
Res Q Exerc Sport. 2022 Sep;93(3):633-639. doi: 10.1080/02701367.2021.1891188. Epub 2021 Oct 18.
10
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.沉浸式虚拟现实中的主动视频游戏可引发适度至剧烈的身体活动,并改善久坐大学生的认知表现。
J Sport Health Sci. 2022 Mar;11(2):164-171. doi: 10.1016/j.jshs.2021.05.002. Epub 2021 May 16.

心血管疾病风险高血压患者对沉浸式虚拟现实进行体育锻炼的认知:一项定性研究

Perceptions of Immersive Virtual Reality for Physical Activity Among Individuals with Hypertension at Risk of Cardiovascular Disease: A Qualitative Study.

作者信息

García-González Jessica, Verdejo-Herrero Alberto, Romero-Del Rey Raúl, García-López Héctor, Obrero-Gaitán Esteban, Cortés-Pérez Irene, Alarcón-Rodríguez Raquel

机构信息

Department of Nursing, Physical Therapy and Medicine, University of Almeria, 04120 Almeria, Spain.

Department of Health Sciences, University of Jaén, 23071 Jaén, Spain.

出版信息

Healthcare (Basel). 2025 Apr 9;13(8):858. doi: 10.3390/healthcare13080858.

DOI:10.3390/healthcare13080858
PMID:40281807
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12026733/
Abstract

: Hypertension, obesity, and a sedentary lifestyle are interrelated, forming a vicious cycle that deteriorates cardiovascular health. In addition to being a pathology, hypertension is a risk factor for cardiovascular diseases, one of the leading causes of mortality worldwide. Interventions that combine weight loss and physical activity (PA) reduce cardiovascular risk, but many people face barriers in adhering to regular PA regimens such as a lack of time or motivation. Immersive virtual reality (IVR) has emerged as an innovative alternative to promote PA. This study explored the perceptions of individuals with hypertension and cardiovascular risk regarding the use of IVR as a tool for PA. : Fifteen hypertensive adults with cardiovascular risk completed twelve IVR exercise sessions over thirty days. Semi-structured interviews were conducted. : The thematic analysis identified three main themes: (1) PA, sedentary lifestyle, and health; (2) experiences and perceptions of IVR and PA; and (3) IVR as a useful and safe tool. The participants found IVR engaging, motivating, and effective in overcoming barriers such as a lack of time and social anxiety. Gamification and immersion facilitated greater adherence and enjoyment. : The participants of this study perceived IVR as an innovative, engaging, and motivating tool for promoting PA. The participants positively valued IVR's ability to overcome common barriers such as lack of time, adverse weather conditions, and lack of motivation, as well as its immersive and gamified features, which enhanced the adherence to and enjoyment of PA. These results suggest that IVR could complement traditional exercise programs by facilitating the initiation of active routines in sedentary individuals.

摘要

高血压、肥胖和久坐不动的生活方式相互关联,形成了一个恶性循环,损害心血管健康。除了是一种病症外,高血压还是心血管疾病的一个风险因素,而心血管疾病是全球主要死因之一。将减肥与体育活动相结合的干预措施可降低心血管风险,但许多人在坚持常规体育活动方案方面面临障碍,比如缺乏时间或动力。沉浸式虚拟现实(IVR)已成为促进体育活动的一种创新替代方式。本研究探讨了高血压和有心血管风险的个体对于使用IVR作为体育活动工具的看法。:15名有心血管风险的高血压成年人在30天内完成了12次IVR锻炼课程。进行了半结构化访谈。:主题分析确定了三个主要主题:(1)体育活动、久坐不动的生活方式与健康;(2)对IVR和体育活动的体验与看法;(3)IVR是一种有用且安全的工具。参与者发现IVR具有吸引力、能激发动力,并且在克服诸如缺乏时间和社交焦虑等障碍方面很有效。游戏化和沉浸感促进了更高的依从性和愉悦感。:本研究的参与者将IVR视为促进体育活动的一种创新、有吸引力且能激发动力的工具。参与者对IVR克服常见障碍(如缺乏时间、恶劣天气条件和缺乏动力)的能力给予了积极评价,以及对其沉浸式和游戏化特点给予了积极评价,这些特点增强了对体育活动的依从性和愉悦感。这些结果表明,IVR可以通过促进久坐不动的个体开始积极的日常活动来补充传统锻炼计划。