Dong Yujie, Faridniya Hossein, Ebrahimi Zinat, Zhao Zijian
Department of Sport Science, Gdansk University of Physical Education and Sport, 80-336 Gdansk, Poland.
Sport Management, Farabi Campus, University of Tehran, Qom 59716, Iran.
Healthcare (Basel). 2025 Apr 9;13(8):859. doi: 10.3390/healthcare13080859.
: Suicide is a major issue among individuals aged 60 and above, often linked to reduced life motivation and life expectancy. Innovative interventions are needed, and this study explores the impact of gamified Virtual Reality (VR) exercise on improving life expectancy in older adults with suicidal ideation. : A quasi-experimental design with pre-test and post-test evaluations was conducted on 72 older men recruited through convenience sampling. A standardized life expectancy questionnaire was used. Due to heterogeneous variances, ANCOVA was deemed inappropriate, and a Shapiro-Wilk test was performed to assess normality. A parametric Student's -test was used to analyze group differences. : The experimental group showed significantly higher life expectancy compared to the control group (t (58.219) = -26.693, < 0.001), confirming the intervention's effectiveness. : Gamified VR exercise improves motivation and adherence to physical activity, significantly enhancing life expectancy among older adults with suicidal ideation. This non-pharmacological approach also holds promise for managing other psychological disorders and expanding research in this field.
自杀是60岁及以上人群中的一个主要问题,通常与生活动机降低和预期寿命缩短有关。需要创新的干预措施,本研究探讨了游戏化虚拟现实(VR)运动对改善有自杀意念的老年人预期寿命的影响。
对通过便利抽样招募的72名老年男性进行了一项前后测试评估的准实验设计。使用了标准化的预期寿命问卷。由于方差异质性,协方差分析被认为不合适,因此进行了夏皮罗-威尔克检验以评估正态性。使用参数化的学生t检验来分析组间差异。
与对照组相比,实验组的预期寿命显著更高(t(58.219)=-26.693,p<0.001),证实了干预措施的有效性。
游戏化VR运动可提高动机和对体育活动的依从性,显著提高有自杀意念的老年人的预期寿命。这种非药物方法在管理其他心理障碍和拓展该领域研究方面也具有前景。