Burleigh Tyrone L, Footitt Trent, Carras Michelle Colder, Conkey-Morrison Connor, Poulus Dylan R, Stavropoulos Vasileios
School of Health and Biomedical Sciences, RMIT University, Melbourne, Australia.
Nottingham Trent University, Nottingham, United Kingdom.
Addict Behav Rep. 2025 Apr 13;21:100606. doi: 10.1016/j.abrep.2025.100606. eCollection 2025 Jun.
The experience of online flow, characterized by immersion and time distortion, may enhance gaming enjoyment but also contribute to disordered gaming patterns. The present paper examined online flow components and their associations with disordered gaming symptoms among 565 role-playing-gamers. Network analysis identified the centrality of time distortion and loss of control within flow states and highlighted their connections to disordered gaming indicators, such as impaired control and gaming prioritization. Enjoyment and positive challenge were core features within flow, suggesting they support adaptive engagement. However, pathways linking prolonged immersion with gaming disorder symptoms indicate that intense flow experiences may increase problematic gaming risks. These findings reveal a nuanced interaction between online flow and disordered gaming, where adaptive enjoyment and challenge can coexist with maladaptive control loss. Overall, the findings highlight how elements of flow can differentially affect gaming outcomes, contributing both to healthy engagement and potential disorder.
以沉浸感和时间扭曲为特征的在线心流体验,可能会增强游戏乐趣,但也会导致无序的游戏模式。本文研究了565名角色扮演游戏玩家的在线心流成分及其与无序游戏症状的关联。网络分析确定了心流状态下时间扭曲和失控的中心地位,并突出了它们与无序游戏指标(如控制受损和游戏优先级)的联系。乐趣和积极挑战是心流中的核心特征,表明它们支持适应性参与。然而,将长时间沉浸与游戏障碍症状联系起来的途径表明,强烈的心流体验可能会增加出现问题的游戏风险。这些发现揭示了在线心流与无序游戏之间细微的相互作用,其中适应性乐趣和挑战可以与适应不良的失控并存。总体而言,这些发现凸显了心流元素如何以不同方式影响游戏结果,既有助于健康参与,也可能导致潜在的紊乱。