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主动和被动虚拟现实分心对儿童静脉穿刺相关情绪行为、疼痛、焦虑和恐惧的影响:一项随机对照试验。

The effect of active and passive virtual reality distractions on phlebotomy-related emotional behavior, pain, anxiety, and fear in children: A randomized controlled trial.

作者信息

Gerçeker Gülçin Özalp, Salmal Nezahat, Bektaş İlknur

机构信息

Dokuz Eylul University, Faculty of Nursing, Izmir, Turkey.

Dokuz Eylul University, Faculty of Nursing, Izmir, Turkey.

出版信息

J Pediatr Nurs. 2025 Jul-Aug;83:190-198. doi: 10.1016/j.pedn.2025.05.005. Epub 2025 May 12.

Abstract

BACKGROUND

School-age children can undergo phlebotomy using virtual reality (VR). Children experienced VR through a headset, and research using fully immersive VR is limited.

OBJECTIVES

This study aimed to determine the impact of active (fully immersive) and passive (immersive) VR distractions during blood collection on phlebotomy-related emotional behavior, pain, anxiety, and fear in children aged 6-12.

METHODS

This parallel, randomized controlled trial used a three-arm design approach, with the CONSORT checklist serving as a guide. The study sample (n = 150) was divided into active VR, passive VR, and control groups using stratified randomization. The mean scores were obtained from the Emotional Appearance Scale for Children, Wong-Baker FACES Pain Rating Scale, Child Fear Scale, and Child Anxiety Scale-State. Evaluation of scale scores according to time*group interaction was evaluated by analysis of variance in repeated measurements.

RESULTS

The fear score of the active VR group was significantly lower than passive VR group and the control group (p < .001). The pain, anxiety, and emotional behavior scores of the active VR group and the passive VR group were significantly lower than the control group (p < .001).

CONCLUSION

Both VR distractions were effective in reducing pain, anxiety, and negative behavior during phlebotomy (Clinical trials: NCT06336811).

APPLICATION TO PRACTICE

Children can be supported with pain, fear, anxiety, and emotional behavior management during phlebotomy by using fully immersive and immersive VR distractions.

摘要

背景

学龄儿童可以使用虚拟现实(VR)进行静脉穿刺。儿童通过头戴式设备体验VR,而使用完全沉浸式VR的研究有限。

目的

本研究旨在确定在采血过程中,主动(完全沉浸式)和被动(沉浸式)VR分散注意力对6至12岁儿童静脉穿刺相关情绪行为、疼痛、焦虑和恐惧的影响。

方法

这项平行随机对照试验采用三臂设计方法,并以CONSORT检查表为指导。研究样本(n = 150)使用分层随机化分为主动VR组、被动VR组和对照组。平均得分来自儿童情绪表现量表、面部表情疼痛评分量表、儿童恐惧量表和儿童焦虑量表-状态量表。根据时间*组交互作用对量表得分进行评估,采用重复测量方差分析。

结果

主动VR组的恐惧得分显著低于被动VR组和对照组(p <.001)。主动VR组和被动VR组的疼痛、焦虑和情绪行为得分均显著低于对照组(p <.001)。

结论

两种VR分散注意力方法在减少静脉穿刺过程中的疼痛、焦虑和负面行为方面均有效(临床试验:NCT06336811)。

实践应用

在静脉穿刺过程中,可通过使用完全沉浸式和沉浸式VR分散注意力来帮助儿童进行疼痛、恐惧、焦虑和情绪行为管理。

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