Suppr超能文献

医学教育中的游戏化:一项范围综述。

Gamification in medical sciences education: a scoping review.

作者信息

Khazaei Mohammad Rasool, Hosseini Mohammad Ali, Ramezani Ghobad

机构信息

Department of Medical Education, Smart University of Medical Sciences, Tehran, Iran.

Center for Studies and Development of Medical Sciences Education, Kermanshah University of Medical Sciences, Kermanshah, Iran.

出版信息

Recenti Prog Med. 2025 May;116(5):291-301. doi: 10.1701/4495.44949.

Abstract

BACKGROUND & OBJECTIVE: Recently, the use of educational games in teach has received the attention of medical education experts. There is a belief that educational games can be used in line with the individual characteristics and diverse learning styles of students. Games in medical education are presented in different forms, including simulation, virtual environments, collaborative and social games, and virtual reality alternative games. A more detailed understanding of the impact of this new method requires more extensive studies. The current research was conducted with the aim to explain the elements affecting the implementation of gamification in medical science education with a scoping review approach.

METHODS

A scoping review was conducted in Irandoc, SID, and Magiran, Scopus, Science Direct, PubMed, Eric, MEDLINE, PsycINFO, Google Scholar and resources available in the library, theses, research plans between October 2012 and May 2024. Seventy-eight articles met the inclusion criteria. CASP checklists and AMSTAR was used to assess the quality of the articles.

RESULTS

Out of a total of 44,165 primary articles, 47 articles remained in the study for the final synthesis. The effective components in gamification included: educational design, virtual awards and points, scoreboards, learner characteristics, interaction with the learning environment, information context, game mechanics and reinforcements. The strategies used in the implementation of gamification included: use challenge, imagination, curiosity, visualization, game dynamics, role-playing and aesthetic. Effective variables of gamification including: increasing students' participation, increasing learning, increasing motivation, reducing anxiety, improving academic performance, reducing professors' workload, increasing satisfaction, active participation in discussion, attractiveness of education, social skills, role playing, self-efficacy, knowledge, skill. The elements of gamification are: goals, rules, feedback, challenge, valuable results, scoreboard and medals.

CONCLUSIONS

Today, using the existing potential of gamification in medical education curriculum as an effective approach plays a significant role in improving the teaching-learning process of students in this field.

摘要

背景与目的

近年来,教育游戏在教学中的应用受到了医学教育专家的关注。人们认为,教育游戏可以根据学生的个体特点和多样的学习方式来使用。医学教育中的游戏呈现出不同形式,包括模拟、虚拟环境、协作和社交游戏以及虚拟现实替代游戏。要更详细地了解这种新方法的影响,需要进行更广泛的研究。本研究旨在通过范围综述的方法解释影响医学教育中游戏化实施的因素。

方法

于2012年10月至2024年5月在伊朗国家信息中心数据库(Irandoc)、科学信息数据库(SID)、伊朗医学数据库(Magiran)、Scopus数据库、科学Direct数据库、PubMed数据库、教育资源信息中心(Eric)、医学文献数据库(MEDLINE)、心理学文摘数据库(PsycINFO)、谷歌学术以及图书馆现有资源、论文、研究计划中进行范围综述。78篇文章符合纳入标准。使用CASP清单和AMSTAR来评估文章质量。

结果

在总共44,165篇原始文章中,47篇文章纳入最终综合研究。游戏化中的有效成分包括:教学设计、虚拟奖励与积分、记分牌、学习者特征、与学习环境的互动、信息背景、游戏机制和强化措施。游戏化实施中使用的策略包括:运用挑战、想象力、好奇心、可视化、游戏动态、角色扮演和美学。游戏化的有效变量包括:提高学生参与度、增加学习、增强动机、减轻焦虑、提高学业成绩、减轻教师工作量、提高满意度、积极参与讨论、教育吸引力、社交技能、角色扮演、自我效能感、知识、技能。游戏化的要素包括:目标、规则、反馈、挑战、有价值的结果、记分牌和奖章。

结论

如今,在医学教育课程中利用游戏化的现有潜力作为一种有效方法,在改善该领域学生的教学过程中发挥着重要作用。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验