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迷宫突围:一款用于加强饮食失调治疗的严肃游戏。一项随机对照试验。

Maze-Out: A Serious Game to Enhance Treatment for Eating Disorders. A Randomized Controlled Trial.

作者信息

Guala Maria Mercedes, Bikic Aida, Bul Kim, Clinton David, Mejdal Anna, Nielsen Helene Nygaard, Støving René Klinkby, Nielsen Anette Søgaard

机构信息

Psychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Odense, Denmark.

Department of Clinical Research, Research Unit of Child and Adolescent Psychiatry, University of Southern Denmark, Odense, Denmark.

出版信息

Int J Eat Disord. 2025 Aug;58(8):1558-1571. doi: 10.1002/eat.24458. Epub 2025 May 19.

Abstract

OBJECTIVE

This study evaluated the effectiveness of Maze Out, a serious game (SG) codesigned by patients with eating disorders (ED) and clinicians as an adjunct to treatment as usual (TAU) for improving self-efficacy, self-image, and engagement in individuals with ED. Effects on ineffectiveness, insecurity, and personal recovery were also examined.

METHOD

A randomized controlled trial (RCT) was conducted at 11 centers in Denmark between July 2022 and December 2023. A total of 133 adult participants (≥ 18 years) with a registered ICD-10 ED diagnosis were randomized (1:1) to receive Maze Out plus TAU or TAU alone for 15 weeks. Assessments were conducted at baseline, 8 and 15 weeks. The primary outcome was self-efficacy, while the secondary outcomes included self-image, feelings of ineffectiveness and insecurity, and personal recovery. Data were analyzed using linear mixed-effects models under both intention-to-treat (ITT) and complete-case approaches.

RESULTS

ITT analysis revealed no significant differences between the groups on primary or secondary outcomes. Complete-case analysis, however, showed significant improvements in personal recovery (mean difference 5.81 [95% CI 0.25-11.37]; p = 0.040) and reductions in negative self-image, including self-blame (-13.06 [-24.18 to -1.95]; p = 0.021) and self-neglect (-14.59 [-28.01 to -1.17]; p = 0.033), in the intervention group. Engagement was high, indicating meaningful interaction with the game.

DISCUSSION

Although no overall effects were found in ITT analyses, improvements in personal recovery and self-image support the potential of Maze Out as a feasible and acceptable adjunct to TAU. Further research should assess long-term and subgroup-specific effects.

TRIAL REGISTRATION

ClinicalTrials.gov identifier: NCT05621018, and the protocol was published (Guala, Bikic, Bul, Clinton, Mejdal, et al. 2024).

摘要

目的

本研究评估了由饮食失调(ED)患者和临床医生共同设计的一款严肃游戏(SG)——“走出迷宫”作为常规治疗(TAU)辅助手段,对提高ED患者自我效能感、自我形象及参与度的有效性。同时还研究了其对无效感、不安全感及个人康复的影响。

方法

2022年7月至2023年12月期间,在丹麦的11个中心进行了一项随机对照试验(RCT)。共有133名年龄≥18岁、已登记ICD - 10诊断为ED的成年参与者被随机(1:1)分为两组,一组接受“走出迷宫”加TAU,另一组仅接受TAU,为期15周。在基线、第8周和第15周进行评估。主要结局是自我效能感,次要结局包括自我形象、无效感和不安全感以及个人康复情况。采用意向性分析(ITT)和完整病例分析两种方法,使用线性混合效应模型对数据进行分析。

结果

ITT分析显示,两组在主要或次要结局上均无显著差异。然而,完整病例分析表明,干预组在个人康复方面有显著改善(平均差异5.81 [95% CI 0.25 - 11.37];p = 0.040),且负面自我形象有所降低,包括自责(-13.06 [-24.18至-1.95];p = 0.021)和自我忽视(-14.59 [-28.01至-1.17];p = 0.033)。参与度较高,表明与游戏有有意义的互动。

讨论

尽管ITT分析未发现总体效果,但个人康复和自我形象的改善支持了“走出迷宫”作为TAU可行且可接受的辅助手段的潜力。进一步的研究应评估长期和亚组特异性影响。

试验注册

ClinicalTrials.gov标识符:NCT05621018,试验方案已发表(瓜拉、比基奇、布尔、克林顿、梅贾尔等人,2024年)。

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