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“走出迷宫”:一项随机对照试验的研究方案,采用混合方法探索一款严肃游戏在饮食失调治疗中的潜力并检验其有效性。

"Maze Out": a study protocol for a randomised controlled trial using a mix methods approach exploring the potential and examining the effectiveness of a serious game in the treatment of eating disorders.

作者信息

Guala Maria Mercedes, Bikic Aida, Bul Kim, Clinton David, Mejdal Anna, Nielsen Helene Nygaard, Stenager Elsebeth, Søgaard Nielsen Anette

机构信息

Psychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, J.B. Winsløws Vej 18, 5000, Odense, Denmark.

Department of Regional Health Research, Faculty of Health, University of Southern Denmark, Odense, Denmark.

出版信息

J Eat Disord. 2024 Mar 1;12(1):35. doi: 10.1186/s40337-024-00985-2.

Abstract

BACKGROUND

Eating Disorders (ED) are severe and costly mental health disorders. The effects of existing treatment approaches are limited and there is a need to develop novel interventions, including digital strategies that can increase engagement and effectiveness. Maze Out is a new serious game coproduced by patients and ED therapists, which allows patients to "play" with the reality of an ED and reflect on associated challenges.

OBJECTIVES

The present study has two main objectives: (1) to evaluate the effectiveness of adding Maze Out to treatment as usual (TAU) in a randomised controlled trial (RCT); and (2) to examine in depth the potential of Maze Out by examining how it is perceived and used in the context of an RCT.

METHODS

Participants will be recruited from mental health care services, endocrinology departments or Community Centres offering treatment for ED. Patients suffering from ED (N = 94) will be randomised to either TAU or TAU plus Maze Out. Primary outcome will be measured in terms of changes in self-efficacy, measured by a 5-item self-efficacy questionnaire (5-item SE_ED). Secondary outcome measures will include feelings of ineffectiveness and self-image, as measured by Eating Disorder Inventory, version 3 (EDI-3), Brief INSPIRE-O and Structural Analysis of Social Behaviour Intrex Questionnaire (SAS-B). Data will be collected at baseline (enrolment in the study), and subsequently 8 and 15 weeks after inclusion. Experiences of playing Maze Out will be examined in a sub-sample of participants, utilising both quantitative user analytics and qualitative interview data of patients, interview data of significant others, and healthcare professionals to explore the possible impact of Maze Out on disorder insight, communication patterns between patients and therapists and understanding of their disorder.

DISCUSSION

To our knowledge Maze Out is the first serious game coproduced by patients and therapists. It is a novel and theoretically grounded intervention that may significantly contribute to the healing process of ED. If found effective, the potential for wide-spread impact and scalability is considerable. Trial registration ClinicalTrials.gov NCT05621018.

摘要

背景

饮食失调(ED)是严重且代价高昂的心理健康障碍。现有治疗方法的效果有限,因此需要开发新的干预措施,包括能够提高参与度和有效性的数字策略。《走出迷宫》是一款由患者和ED治疗师共同制作的新的严肃游戏,它让患者能够应对饮食失调的现实并思考相关挑战。

目的

本研究有两个主要目标:(1)在一项随机对照试验(RCT)中评估在常规治疗(TAU)基础上增加《走出迷宫》游戏的有效性;(2)通过研究在RCT背景下《走出迷宫》是如何被认知和使用的,深入探究其潜力。

方法

将从提供ED治疗的精神卫生保健服务机构、内分泌科或社区中心招募参与者。患有ED的患者(N = 94)将被随机分为TAU组或TAU加《走出迷宫》游戏组。主要结局将通过一份5项自我效能问卷(5项SE_ED)测量的自我效能变化来衡量。次要结局指标将包括由饮食失调问卷第3版(EDI - 3)、简易INSPIRE - O和社会行为结构分析Intrex问卷(SAS - B)测量的无效感和自我形象。数据将在基线(研究入组时)以及入组后8周和15周收集。将在参与者的一个子样本中研究玩《走出迷宫》游戏的体验,利用定量用户分析以及患者的定性访谈数据、重要他人的访谈数据和医疗保健专业人员的数据,以探讨《走出迷宫》对疾病洞察力、患者与治疗师之间的沟通模式以及对其疾病的理解可能产生的影响。

讨论

据我们所知,《走出迷宫》是首款由患者和治疗师共同制作的严肃游戏。它是一种新颖且有理论依据的干预措施,可能对ED的康复过程有显著贡献。如果被证明有效,其广泛影响和可扩展性的潜力相当大。试验注册ClinicalTrials.gov NCT05621018。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/79d5/10908122/75cf7a450938/40337_2024_985_Fig1_HTML.jpg

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