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一款针对饮食失调患者的严肃游戏(走出迷宫):初步用户体验与接受度研究。

A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study.

作者信息

Guala Maria Mercedes, Bul Kim, Skårderud Finn, Søgaard Nielsen Anette

机构信息

Psychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Odense, Denmark.

Coventry University, Institute for Health and Wellbeing, Centre for Intelligent Healthcare, Coventry, United Kingdom.

出版信息

JMIR Form Res. 2023 Jan 27;7:e40594. doi: 10.2196/40594.

Abstract

BACKGROUND

Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position in mental health, providing new perspectives in psychiatric treatment. Maze Out is a serious game coproduced by patients and therapists that focuses on supporting patients with EDs.

OBJECTIVE

The aim of this study was to investigate the experiences of engaging in and acceptability of Maze Out among patients with EDs and therapists.

METHODS

This study is a qualitative pilot study involving data collected through focus groups and individual interviews and user analytics collected through the game. The participants were recruited from the Odense Mental Health Service of the Region of Southern Denmark. Qualitative interviews analyzed by thematical analysis and interpreted by interpretative phenomenological analysis were used to evaluate the acceptance and experience of Maze Out among patients and therapists. The mobile health evidence reporting and assessment checklist was used to describe the content, context, and technical features of the game in a standardized manner for mobile health apps.

RESULTS

The participants found Maze Out to be engaging, easy to use, and a good platform for reflecting on their disorder. They primarily used Maze Out as a conversational tool with their close relationships, giving them insights into the experiences and daily life struggles of someone with EDs.

CONCLUSIONS

Maze Out seems to be a promising tool supplementing the current ED treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different types of EDs.

摘要

背景

饮食失调是严重的精神障碍,与生活质量的显著受损相关。尽管这些障碍很严重且该领域已有广泛研究,但仍缺乏针对饮食失调的有效治疗方法。数字干预在心理健康领域正获得基于证据的地位,为精神科治疗提供了新视角。“走出迷宫”是一款由患者和治疗师共同制作的严肃游戏,专注于为饮食失调患者提供支持。

目的

本研究旨在调查饮食失调患者和治疗师参与“走出迷宫”游戏的体验及可接受性。

方法

本研究是一项定性试点研究,涉及通过焦点小组和个人访谈收集的数据,以及通过游戏收集的用户分析数据。参与者从丹麦南部地区欧登塞心理健康服务中心招募。通过主题分析进行定性访谈,并采用解释现象学分析进行解读,以评估患者和治疗师对“走出迷宫”游戏的接受度和体验。移动健康证据报告与评估清单用于以标准化方式描述该游戏针对移动健康应用程序的内容、背景和技术特征。

结果

参与者发现“走出迷宫”游戏引人入胜、易于使用,是一个反思自身疾病的良好平台。他们主要将“走出迷宫”用作与亲密关系者交流的工具,使他们深入了解饮食失调患者的经历和日常生活中的挣扎。

结论

“走出迷宫”似乎是补充当前饮食失调治疗的一种有前景的工具。进一步的研究应侧重于评估该游戏的有效性及其支持不同类型饮食失调患者的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e7fb/9919769/7f0474b3caa1/formative_v7i1e40594_fig1.jpg

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