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青少年参与危险游戏的心理社会状况及动机:无聊、同伴影响和自我伤害倾向的作用

Psychosocial profiles and motivations for adolescent engagement in hazardous games: the role of boredom, peer influence, and self-harm tendencies.

作者信息

Mancone Stefania, Celia Giovanna, Zanon Alessandra, Gentile Adele, Diotaiuti Pierluigi

机构信息

Department of Human Sciences, Society and Health, University of Cassino and Southern Lazio, Cassino, Italy.

Department of Human, Education, and Sport Sciences, Pegaso University, Naples, Campania, Italy.

出版信息

Front Psychiatry. 2025 May 5;16:1527168. doi: 10.3389/fpsyt.2025.1527168. eCollection 2025.

Abstract

BACKGROUND

Adolescents' engagement in hazardous games has increased in recent years, presenting significant risks to physical and psychological well-being. These behaviors are often driven by complex psychosocial factors, including boredom, peer influence, and impulsivity. Understanding the specific motivations and profiles within this demographic is essential for developing effective interventions. Aims. This study aims to identify distinct adolescent profiles based on key psychosocial factors influencing engagement in hazardous games and to determine the primary predictors of risk-taking behavior. By exploring these profiles, we seek to inform targeted intervention strategies that address the unique needs of each group.

METHODS

A sample of adolescents was assessed using standardized measures of boredom susceptibility, social influence, impulsivity, and self-harm tendencies. Cluster analysis was employed to categorize participants into distinct profiles, and regression analysis identified significant predictors of engagement in hazardous games. Descriptive and inferential statistics were used to analyze differences across profiles.

RESULTS

Four primary profiles emerged: High-Risk Boredom-Prone, Socially Influenced Risk-Takers, Impulsive Sensation-Seekers, and Vulnerable and Self-Destructive. Boredom susceptibility and social influence were found to be the strongest predictors of hazardous game participation. High-Risk Boredom-Prone adolescents were driven by a need for stimulation, while Socially Influenced Risk-Takers prioritized peer approval. The Impulsive Sensation-Seekers cluster showed a strong tendency toward thrill-seeking, and the Vulnerable and Self-Destructive profile indicated a coping mechanism linked to emotional distress.

CONCLUSION

The findings highlight the importance of tailored interventions for adolescents, focusing on boredom management, peer resilience, and mental health support. Addressing these psychosocial drivers can help reduce the risks associated with hazardous games and support healthier developmental pathways. Future research should explore longitudinal data to track changes in adolescent risk behaviors over time and assess the impact of targeted interventions on each identified profile.

摘要

背景

近年来,青少年参与危险游戏的情况有所增加,对其身心健康构成重大风险。这些行为往往由复杂的社会心理因素驱动,包括无聊、同伴影响和冲动性。了解这一人群中的具体动机和特征对于制定有效的干预措施至关重要。目的。本研究旨在根据影响危险游戏参与的关键社会心理因素确定不同的青少年特征,并确定冒险行为的主要预测因素。通过探索这些特征,我们旨在为满足每个群体独特需求的有针对性的干预策略提供信息。

方法

使用无聊易感性、社会影响、冲动性和自我伤害倾向的标准化测量方法对青少年样本进行评估。采用聚类分析将参与者分类为不同的特征组,回归分析确定了参与危险游戏的重要预测因素。使用描述性和推断性统计分析不同特征组之间的差异。

结果

出现了四个主要特征组:高风险易无聊型、受社会影响的冒险者、冲动寻求刺激者以及脆弱和自我毁灭型。无聊易感性和社会影响被发现是危险游戏参与的最强预测因素。高风险易无聊型青少年受刺激需求的驱动,而受社会影响的冒险者则将同伴认可放在首位。冲动寻求刺激者组表现出强烈的寻求刺激倾向,而脆弱和自我毁灭型特征表明存在一种与情绪困扰相关的应对机制。

结论

研究结果凸显了针对青少年量身定制干预措施的重要性,重点是无聊管理、同伴适应能力和心理健康支持。解决这些社会心理驱动因素有助于降低与危险游戏相关的风险,并支持更健康的发展路径。未来的研究应探索纵向数据,以跟踪青少年风险行为随时间的变化,并评估有针对性的干预措施对每个已确定特征组的影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/65d5/12086149/3c6f9b5c253c/fpsyt-16-1527168-g001.jpg

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