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流体技能:澳大利亚大学生中的饮酒游戏与酒精消费

Fluid skills: drinking games and alcohol consumption among Australian university students.

作者信息

Polizzotto Mark N, Saw Melanie M, Tjhung Irene, Chua Eu Hua, Stockwell Timothy R

机构信息

Department of Medicine, St Vincent's Hospital, Melbourne, Australia.

出版信息

Drug Alcohol Rev. 2007 Sep;26(5):469-75. doi: 10.1080/09595230701494374.

Abstract

The objective of this study was to assess participation in drinking games among Australian university students; to determine the range of games played, their context and participant motivations; and to analyse the impact of games on alcohol consumption and its adverse consequences. We used a cross-sectional survey incorporating structured interviews and a self-administered questionnaire with students between 18 and 25 years of age at the University of Western Australia. This was a qualitative assessment of drinking game typology and contexts and participant motivation. Quantitative outcomes were rate and frequency of participation in drinking games; amount and rate of alcohol consumption during games; incidence of adverse outcomes following participation. Twenty-seven interview responses and 256 questionnaire responses were analysed for qualitative and quantitative outcomes, respectively. The qualitative analysis enabled categorisation of drinking games by skill and competitive nature, with varying influence on hazardous drinking. Common reported motivations for play included boredom, social pressure and social unease. The associated heavy drinking and possible hazards were well recognised but did not affect the decision to play. In the quantitative arm, most drinkers (74%) reported having participated in a drinking game. Game players reported playing an average of four drinking games in the previous 6 months. An average of six standard drinks was consumed during the most recent game. Pressure to participate from others was reported by 60% of game participants, while 50% reported that they had placed pressure on others to participate. Half (51%) reported an adverse outcome following participation. Loss of consciousness due to drinking was experienced or witnessed by 89% of game players, of whom 63% reported that the person was put to bed, while 54% reported that the person was watched. Participation in drinking games was common, and plays an important social role in this group. Drinking games were associated commonly with binge drinking and adverse outcomes. Future harm minimisation strategies targeting this group should address the particular risks of these games.

摘要

本研究的目的是评估澳大利亚大学生参与饮酒游戏的情况;确定所玩游戏的范围、游戏背景及参与者动机;并分析游戏对酒精消费及其不良后果的影响。我们采用了横断面调查,对西澳大利亚大学18至25岁的学生进行了结构化访谈,并使用了一份自填式问卷。这是对饮酒游戏类型、背景及参与者动机的定性评估。定量结果包括参与饮酒游戏的比率和频率;游戏期间的酒精消费量及消费比率;参与游戏后不良后果的发生率。分别对27份访谈回复和256份问卷回复进行了定性和定量结果分析。定性分析能够根据技巧和竞争性质对饮酒游戏进行分类,这些游戏对危险饮酒有不同程度的影响。常见的游戏动机包括无聊、社会压力和社交不安。虽然人们充分认识到相关的大量饮酒及可能的危害,但这并未影响玩游戏的决定。在定量研究方面,大多数饮酒者(74%)报告称参与过饮酒游戏。游戏参与者报告称,在过去6个月里平均玩过4次饮酒游戏。在最近一次游戏中,平均饮用了6标准杯酒。60%的游戏参与者报告称受到他人参与游戏的压力,而50%的人表示自己曾向他人施压让其参与。一半(51%)的人报告参与游戏后出现了不良后果。89%的游戏玩家经历过或目睹过因饮酒而失去意识的情况,其中63%的人报告说该人被送上床休息,54%的人报告说有人照看该人。参与饮酒游戏很常见,并且在这一群体中发挥着重要的社交作用。饮酒游戏通常与暴饮及不良后果相关。针对这一群体的未来伤害最小化策略应解决这些游戏所带来的特定风险。

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