Department of Educational Sciences, University of Catania, Catania, Italy.
Meter Association, Avola, Italy.
J Res Adolesc. 2024 Dec;34(4):1668-1678. doi: 10.1111/jora.13034. Epub 2024 Oct 22.
The widespread use of video games among adolescents has raised concerns about their impact on psychological and social development. This study aimed to assess the effects of different types of parental mediation on adolescents' tendency to use video games to avoid negative emotions and determine the relationship between adolescents' interpersonal skills and their reliance on online video games for escapism. Participants were 452 adolescents from 15 middle and high schools. Data on sociodemographic information, gaming habits, parental control of online gaming, interpersonal skills, and reasons for playing online games were also collected. Hierarchical multiple regression was used to analyze the data, with online video game escapism as the dependent variable. Results supported the study's hypothesis that both parental mediation and adolescent interpersonal skills significantly predict the use of online video games for escapism. Higher levels of parental monitoring were associated with a lower tendency of adolescents to use video games to escape negative emotions, while parental mediation supporting autonomy showed a similar but weaker protective effect. At the same time, parental monitoring was also found to be associated with lower interpersonal skills, notably higher impulsivity, narcissism, and stress in social situations. In addition, adolescents with higher levels of impulsivity were more likely to use video games for escapism. These findings highlight the importance of balanced parental involvement and the development of adolescents' social skills to mitigate the risks of problematic online gaming. Interventions should promote effective parental mediation strategies and enhance adolescents' interpersonal skills to reduce their tendency to use video games as a coping mechanism for real-life challenges. Effective parental mediation and improved interpersonal skills are critical for promoting healthier gaming habits and reducing adolescent escapism.
青少年广泛使用视频游戏引起了人们对其对心理和社会发展影响的关注。本研究旨在评估不同类型的父母中介对青少年使用视频游戏来避免负面情绪的倾向的影响,并确定青少年的人际交往能力与他们依赖在线视频游戏逃避现实之间的关系。参与者为来自 15 所中学和高中的 452 名青少年。还收集了关于社会人口统计学信息、游戏习惯、在线游戏的父母控制、人际交往能力和玩在线游戏原因的数据。使用分层多元回归分析数据,将在线视频游戏逃避现实作为因变量。结果支持研究假设,即父母中介和青少年人际交往能力都显著预测了使用在线视频游戏逃避现实的倾向。较高水平的父母监督与青少年使用视频游戏逃避负面情绪的倾向较低相关,而支持自主性的父母中介则表现出类似但较弱的保护作用。同时,父母监督也与较低的人际交往能力相关,特别是在社交情境中表现出较高的冲动性、自恋和压力。此外,冲动性较高的青少年更有可能使用视频游戏逃避现实。这些发现强调了平衡的父母参与和青少年社交技能发展的重要性,以减轻在线游戏问题的风险。干预措施应促进有效的父母中介策略,并增强青少年的人际交往能力,以减少他们使用视频游戏作为应对现实生活挑战的应对机制的倾向。有效的父母中介和改善的人际交往能力对于促进更健康的游戏习惯和减少青少年逃避现实至关重要。