Abu-Ras Wahiba, Idris Leena Babiker, Aboul-Enein Basil H
School of Social Work, Adelphi University, Garden City, NY.
Sudan Medical Specialization Board, Khartoum, Sudan.
Int J Sex Health. 2024 Oct 29;37(2):221-239. doi: 10.1080/19317611.2024.2421882. eCollection 2025.
Sexual health education is crucial for promoting healthy sexual behaviors among people of all ages. Interventions involving cartoons, comics, and animations have emerged as effective tools due to their engaging and accessible nature. This scoping review explores the effectiveness of these interventions across different time frames and age groups.
Using the PICOS framework and PRISMA guidelines for scoping reviews, a review was conducted across 14 databases to include relevant studies published between 2000 and 31 May 2024.
Analyzing 51 intervention studies meeting the inclusion/exclusion criteria revealed varied outcomes in interventions that highlight a significant shift in focus from developing educational tools and empowering youth in the earlier period (2000-2010) to implementing advanced technology-based cartoons, comics, and animations interventions and addressing diverse populations in the later period (2011-2024). The results of these studies were predominantly positive, with many reporting significant improvements in knowledge, behaviors, and engagement.
While many studies report positive outcomes, further investigation is needed into the long-term impact of digital-based cartoons, comics, and animation interventions on behavior change and health outcomes. Research should also explore the effectiveness of these tools in different cultural and socioeconomic contexts to ensure their broad applicability. Ongoing research and iterative development are warranted to ensure that these interventions continue to evolve and meet the changing needs of users in an increasingly digital world across diverse populations.
性健康教育对于促进各年龄段人群的健康性行为至关重要。涉及卡通、漫画和动画的干预措施因其具有吸引力且易于理解的特点,已成为有效的工具。本范围综述探讨了这些干预措施在不同时间框架和年龄组中的有效性。
使用范围综述的PICOS框架和PRISMA指南,对14个数据库进行了检索,纳入2000年至2024年5月31日发表的相关研究。
对51项符合纳入/排除标准的干预研究进行分析后发现,干预措施的结果各不相同,这突出了重点的显著转变,即从早期(2000 - 2010年)开发教育工具和增强年轻人能力,转向后期(2011 - 2024年)实施基于先进技术的卡通、漫画和动画干预措施,并针对不同人群。这些研究的结果大多是积极的,许多研究报告在知识、行为和参与度方面有显著改善。
虽然许多研究报告了积极结果,但仍需进一步调查基于数字的卡通、漫画和动画干预措施对行为改变和健康结果的长期影响。研究还应探索这些工具在不同文化和社会经济背景下的有效性,以确保其广泛适用性。有必要进行持续研究和迭代开发,以确保这些干预措施在日益数字化的世界中不断发展,满足不同人群用户不断变化的需求。