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甲基苯丙胺相关线索通过降低损失厌恶来影响冲动选择。

Methamphetamine related cues impact impulsive choice by decreasing loss aversion.

作者信息

Han Yu, Xu Rui-Si, Zhou Xiang-Yi, Yang Xiao-Huang-Hao, Chen Rui-Yi, Lin Qian-Qian, Shen Zhi-Hua, Wang Yong-Guang

机构信息

Affiliated Mental Health Center & Hangzhou Seventh People's Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang Province, China.

School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, Anhui Province, China.

出版信息

BMC Psychiatry. 2025 May 26;25(1):548. doi: 10.1186/s12888-025-06999-7.

DOI:10.1186/s12888-025-06999-7
PMID:40420046
Abstract

BACKGROUND

We investigated alterations in impulsive choice and impulsive action among individuals with methamphetamine use disorder (MUD) compared to a control group after exposure to cues associated with methamphetamine (METH).

METHODS

Thirty-four participants with MUD and 31 healthy participants were instructed to experience a METH-related virtual reality (VR) social environment and to perform the go/no-go task as well as the balloon analog risk task (BART) before (the baseline condition) and after (the cue-induced condition) watching a VR video.

RESULTS

There were no significant differences between groups for go/no-go task both in the baseline condition and cue-induced condition. The METH group exhibited more adjusted pumps in the cue-induced condition than in the baseline condition. The λ (loss aversion) of the METH group was significantly lower in the cue-induced condition than in the baseline condition. In the correlation analysis of behavioral data and the exponential-weight mean-variance (EWMV) parameters, λ was the only parameter related to adjusted pumps both in the baseline condition and the cue-induced condition, reflected by a strong negative correlation.

CONCLUSIONS

These findings suggest that METH related cues may impact impulsive choice, but not impulsive action, by decreasing loss aversion.

摘要

背景

我们调查了甲基苯丙胺使用障碍(MUD)个体与对照组在接触与甲基苯丙胺(METH)相关的线索后,冲动选择和冲动行为的变化。

方法

34名患有MUD的参与者和31名健康参与者被要求体验与METH相关的虚拟现实(VR)社交环境,并在观看VR视频之前(基线条件)和之后(线索诱导条件)执行停止信号任务以及气球模拟风险任务(BART)。

结果

在基线条件和线索诱导条件下,两组在停止信号任务上均无显著差异。METH组在线索诱导条件下比基线条件下表现出更多的调整后打气次数。METH组的λ(损失厌恶)在线索诱导条件下显著低于基线条件。在行为数据与指数加权均值 - 方差(EWMV)参数的相关性分析中,λ是在基线条件和线索诱导条件下与调整后打气次数相关的唯一参数,表现为强负相关。

结论

这些发现表明,与METH相关的线索可能通过降低损失厌恶来影响冲动选择,但不影响冲动行为。

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本文引用的文献

1
Increased EEG gamma power under exposure to drug-related cues: a translational index for cue-elicited craving in METH-dependent individuals.药物相关线索暴露下 EEG 伽马功率增加:METH 依赖个体线索诱发渴求的转化指标。
BMC Psychiatry. 2023 May 25;23(1):367. doi: 10.1186/s12888-023-04892-9.
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Altered EEG Microstates Dynamics During Cue-Induced Methamphetamine Craving in Virtual Reality Environments.虚拟现实环境中线索诱导甲基苯丙胺渴望期间脑电图微状态动力学的改变
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Development of a novel computational model for the Balloon Analogue Risk Task: The Exponential-Weight Mean-Variance Model.
用于气球模拟风险任务的新型计算模型的开发:指数加权均值-方差模型。
J Math Psychol. 2021 Jun;102. doi: 10.1016/j.jmp.2021.102532. Epub 2021 Apr 21.
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Impulsive decision-making predicts the course of substance-related and addictive disorders.冲动决策预测物质相关和成瘾障碍的病程。
Psychopharmacology (Berl). 2020 Sep;237(9):2709-2724. doi: 10.1007/s00213-020-05567-z. Epub 2020 Jun 5.
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Reduced loss aversion and inhibitory control in adolescents with internet gaming disorder.网络游戏障碍青少年的损失厌恶和抑制控制能力降低。
Psychol Addict Behav. 2020 May;34(3):484-496. doi: 10.1037/adb0000549. Epub 2020 Jan 23.
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A virtual reality counterconditioning procedure to reduce methamphetamine cue-induced craving.虚拟现实条件反射抑制程序减少冰毒线索诱发的渴求。
J Psychiatr Res. 2019 Sep;116:88-94. doi: 10.1016/j.jpsychires.2019.06.007. Epub 2019 Jun 14.
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A Systematic Meta-Review of Impulsivity and Compulsivity in Addictive Behaviors.冲动性和强迫性在成瘾行为中的系统元分析综述。
Neuropsychol Rev. 2019 Mar;29(1):14-26. doi: 10.1007/s11065-019-09402-x. Epub 2019 Mar 30.
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Detection of patients with methamphetamine dependence with cue-elicited heart rate variability in a virtual social environment.在虚拟社交环境中,利用线索诱发的心率变异性检测甲基苯丙胺依赖患者。
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Neuropsychological Interventions for Decision-Making in Addiction: a Systematic Review.神经心理学干预在成瘾决策中的应用:系统评价。
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