Li Wenqing, Zhao Yinqiu, Yang Chi, Wu Weidong, Li Jianbing, Li Xiaoyu
School of Psychology, South China Normal University, Guangzhou, 510631, People's Republic of China.
Shanghai Key Laboratory of Mental Health and Psychological Crisis Intervention, Institute of Brain and Education Innovation, The School of Psychology and Cognitive Science, East China Normal University, Shanghai, 200062, People's Republic of China.
Res Child Adolesc Psychopathol. 2025 May 27. doi: 10.1007/s10802-025-01335-9.
Problematic gaming has emerged as a significant problem among adolescents today, yet there is still an ongoing debate over the validity and relevance of its diagnostic criteria. Some critical steps have been recommended, including examining the structure of problematic gaming and exploring its comorbidity with generalized and social anxiety. To address these research aims, this study used network analysis, both cross-sectionally and longitudinally, to identify the most central symptoms of problematic gaming and elucidate the mechanisms underlying its co-occurrence with generalized and social anxiety in adolescents. A sample of 1893 Chinese adolescents (52.85% boys, 47.15% girls; M = 15.42 years, SD = 0.52) participated in a two-wave longitudinal study with a 12-month interval. The findings showed that giving up other activities, loss of control, tolerance, and continuation were the most central problematic gaming symptoms for both waves, as revealed by cross-sectional analyses. Moreover, the social anxiety symptom of social avoidance and distress-general was the most prominent in bridging different constructs across cross-sectional and longitudinal networks. The longitudinal findings further revealed that the generalized anxiety symptom of restlessness was closely connected to problematic gaming symptoms, indicating its influential role as a harmful mechanism underlying problematic gaming. Our results underscore the necessity to reconsider the criteria of problematic gaming. In addition, the symptoms of social avoidance and distress-general and restlessness can be prioritized as targets for preventing and treating problematic gaming in adolescents.
问题游戏已成为当今青少年中的一个重大问题,但对于其诊断标准的有效性和相关性仍存在争议。已推荐了一些关键步骤,包括研究问题游戏的结构以及探索其与广泛性焦虑和社交焦虑的共病情况。为实现这些研究目标,本研究采用横断面和纵向网络分析,以确定问题游戏最核心的症状,并阐明其与青少年广泛性焦虑和社交焦虑共现的潜在机制。1893名中国青少年(52.85%为男孩,47.15%为女孩;平均年龄M = 15.42岁,标准差SD = 0.52)参与了一项间隔12个月的两波纵向研究。横断面分析结果显示,放弃其他活动、失控、耐受性和持续进行是两波研究中最核心的问题游戏症状。此外,社交回避和一般痛苦的社交焦虑症状在连接横断面和纵向网络中的不同结构方面最为突出。纵向研究结果进一步表明,坐立不安的广泛性焦虑症状与问题游戏症状密切相关,表明其作为问题游戏潜在有害机制的影响作用。我们的结果强调了重新考虑问题游戏标准的必要性。此外,社交回避和一般痛苦症状以及坐立不安症状可优先作为预防和治疗青少年问题游戏的目标。