Yang Xiaoqin, Song Yixuan, Liu Wangyue, Huang Yuchen, Jia Tianye, Liu Jianfeng, Lu Lin, Sun Yan, Shi Jie
Department of Neurobiology, School of Basic Medical Sciences, National Institute on Drug Dependence, Peking University, Beijing, China.
Beijing Key Laboratory of Drug Dependence Research, Peking University, Beijing, China.
Mol Psychiatry. 2025 May 27. doi: 10.1038/s41380-025-02995-1.
Internet Gaming Disorder (IGD) is marked by impaired psychological and social functioning but remains without effective treatments. Cue exposure therapy (CET) is typically administered during wakefulness to help extinguish addictive memories. However, recent studies suggest that sleep may be an optimal state for memory modulation. This study aimed to assess the efficacy of repeated closed-loop exposure to game sounds during UP-state of slow-wave sleep (SWS) on IGD. 84 participants meeting DSM-5 criteria for IGD were randomly assigned to sleep intervention/control groups (SIG/SCG) or awake intervention/control groups (AIG/ACG) with two consecutive days of intervention. During SWS of two intervention nights, around 300 sounds were exposed at slow-wave UP-state. While the awake groups received similar auditory cue exposure during the awake state for two consecutive days. Cravings, playtime, and P300 amplitude in the cue reactivity task were recorded at baseline, post-intervention, and follow-up intervals (1, 2, 3, weeks, and 1 month). Results showed that the SIG significantly reduced cravings (p < 0.001), and playtime (p = 0.009) at post-intervention and follow-up, whereas awake CET showed no effect. The SIG exhibited higher low-frequency and early spindle power, along with lower late spindle power after sound exposure. Notably, the linear increase in sound-elicited late spindle power across the 20 intervention blocks over two experiment nights was positively correlated with reduced cravings post-intervention (r = 0.54, p = 0.015), especially among participants achieving a craving reduction greater than 30% after one month. Our findings suggest that closed-loop auditory exposure during SWS presents a promising, non-invasive intervention strategy for treating IGD, potentially exerting its effects by modulating late spindle power.
网络成瘾障碍(IGD)的特征是心理和社会功能受损,但仍缺乏有效的治疗方法。线索暴露疗法(CET)通常在清醒状态下进行,以帮助消除成瘾记忆。然而,最近的研究表明,睡眠可能是记忆调节的最佳状态。本研究旨在评估在慢波睡眠(SWS)的上升期重复闭环暴露于游戏声音对IGD的疗效。84名符合DSM-5 IGD标准的参与者被随机分配到睡眠干预/对照组(SIG/SCG)或清醒干预/对照组(AIG/ACG),进行连续两天的干预。在两个干预夜晚的SWS期间,在慢波上升期暴露约300种声音。而清醒组在连续两天的清醒状态下接受类似的听觉线索暴露。在基线、干预后和随访间隔(1、2、3周和1个月)记录线索反应任务中的渴望程度、游戏时间和P300波幅。结果显示,SIG在干预后和随访时显著降低了渴望程度(p< 0.001)和游戏时间(p= 0.009),而清醒CET则没有效果。SIG在声音暴露后表现出更高的低频和早期纺锤波功率,以及更低的晚期纺锤波功率。值得注意的是,在两个实验夜晚的20个干预块中,声音诱发的晚期纺锤波功率的线性增加与干预后渴望程度降低呈正相关(r= 0.54,p= 0.015),尤其是在一个月后渴望程度降低超过30%的参与者中。我们的研究结果表明,SWS期间的闭环听觉暴露是一种有前景的、非侵入性的治疗IGD的干预策略,可能通过调节晚期纺锤波功率发挥作用。