Gómez-Cuesta Nerea, Mateo-Orcajada Adrián, Meroño Lourdes, Abenza-Cano Lucía, Vaquero-Cristóbal Raquel
Facultad de Deporte, UCAM Universidad Católica de Murcia, 30107 Murcia, Spain.
Research Group Movement Sciences and Sport (MS&SPORT), Department of Physical Activity and Sport, Faculty of Sport Sciences, University of Murcia, 30720 Murcia, Spain.
Children (Basel). 2025 Apr 25;12(5):554. doi: 10.3390/children12050554.
Adolescents' use of step tracker mobile applications (apps) could be influenced by their assessment of the mobile app used. To analyze differences in the dropout rate, app assessment, and problematic mobile phone use based on prior physical activity levels and the app used. A study with a quasi-experimental design was carried out with the participation of 240 adolescents, who were further categorized as either active or inactive. The adolescents carried out a 10-week intervention promoted as a part of the physical education curriculum, three days a week, in which they randomly used the Pokémon Go, MapMyWalk, Pacer, or Strava mobile apps after school for cardiorespiratory training. The results showed a higher dropout rate from Pokémon Go in the group of inactive adolescents ( = 0.012). No differences were found in the assessment of apps based on the level of activity of the adolescents, neither overall nor when analyzing this question based on the app used ( > 0.05). As for problematic mobile phone use, only previously inactive adolescents assigned to the Pacer group significantly increased their final score after the intervention ( = 0.044), with no changes being identified in the other groups or apps ( > 0.05). Furthermore, the active adolescents showed a positive relationship between the volume of training and problematic mobile phone use ( = 0.023), specifically with the conflicting use of this device ( = 0.017). The inactive adolescents had a higher dropout rate when using Pokémon Go. There were no differences in app assessment between the active and the inactive participants. However, the active adolescents showed a link between their training volume and problematic mobile phone use.
青少年对步数追踪移动应用程序(应用)的使用可能会受到他们对所使用移动应用的评估影响。为了分析基于先前身体活动水平和所使用的应用,在退出率、应用评估以及有问题的手机使用方面的差异。开展了一项采用准实验设计的研究,有240名青少年参与,他们被进一步分为活跃组或不活跃组。这些青少年进行了一项作为体育课程一部分的为期10周的干预,每周三天,放学后他们随机使用《宝可梦大探险》、MapMyWalk、Pacer或Strava移动应用进行心肺训练。结果显示,在不活跃青少年组中,《宝可梦大探险》的退出率更高( = 0.012)。基于青少年的活动水平,在应用评估方面未发现差异,无论是总体上还是在根据所使用的应用分析这个问题时( > 0.05)。至于有问题的手机使用,只有被分配到Pacer组的先前不活跃青少年在干预后最终得分显著增加( = 0.044),在其他组或应用中未发现变化( > 0.05)。此外,活跃青少年在训练量和有问题的手机使用之间呈现出正相关关系( = 0.023),特别是在该设备的冲突使用方面( = 0.017)。不活跃青少年在使用《宝可梦大探险》时退出率更高。活跃参与者和不活跃参与者在应用评估方面没有差异。然而,活跃青少年在他们的训练量和有问题的手机使用之间显示出联系。