• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

从青少年、教师、教练、管理人员和专家的角度分析一款适用于校内和校外体育活动的移动应用程序的设计要点。

Analyzing the keys to the design of a mobile application for physical activity for school and out-of-school use from the perspective of adolescents, teachers, coaches, managers, and experts.

作者信息

Mateo-Orcajada Adrián, Abenza-Cano Lucía, López-Miñarro Pedro Ángel, Meroño Lourdes, Gallardo-Guerrero Ana María, Morales-Belando María de la Trinidad, González-Gálvez Noelia, Espeso-García Alejandro, Abelleira-Lamela Tomás, Gómez-Cuesta Nerea, García-Velez Antonio Joaquín, Albaladejo-Saura Mario, Esparza-Ros Francisco, Vaquero-Cristóbal Raquel

机构信息

Facultad de Deporte, UCAM, Universidad Católica San Antonio de Murcia, Murcia, España.

Department of Didactics of Corporal Expression, Faculty of Education, University of Murcia, Murcia, Spain.

出版信息

PLoS One. 2025 May 7;20(5):e0322074. doi: 10.1371/journal.pone.0322074. eCollection 2025.

DOI:10.1371/journal.pone.0322074
PMID:40334248
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12058147/
Abstract

No previous research has analyzed the opinion of adolescents, teachers, coaches, managers, and mobile app experts, on the usefulness and functionality of mobile apps for use by adolescents. For this reason, the objectives of this research were: to discover their opinion about the physical activity apps currently available; and to determine the elements and characteristics that they consider most relevant to find in a physical activity app that can be used for a longer period of time. Eight focus groups were carried out in which a total of 38 adolescents (mean age: 13.74 ± 1.24 years old), 29 teachers, coaches, and managers (mean age: 35.27 ± 2.81 years old), and 10 experts (mean age: 43.18 ± 4.22 years old) participated. The most relevant results regarding the apps available include limitations in their functionality and design, as well as in the information provided and the requirements, which means that they are not designed exclusively for adolescents. Regarding the demands for a specific app for adolescents, the participants highlighted gamification as the main element, as it is key to user engagement, as well as the possibility of recording physical activity along with other healthy habits. Challenges, competitions or the possibility of observing progress should also be present in the application as they also influence user engagement and motivation. Adolescents also highlighted a multimedia section, privacy and rewards, while for professionals the inclusion of feedback, the facilitation of work and a fast interface for use in the school environment were key.

摘要

此前尚无研究分析青少年、教师、教练、管理人员和移动应用专家对于青少年使用的移动应用的实用性和功能的看法。因此,本研究的目的是:了解他们对当前可用的体育活动应用的看法;确定他们认为在一款可长期使用的体育活动应用中最相关的元素和特征。研究开展了八个焦点小组,共有38名青少年(平均年龄:13.74±1.24岁)、29名教师、教练和管理人员(平均年龄:35.27±2.81岁)以及10名专家(平均年龄:43.18±4.22岁)参与。关于现有应用的最相关结果包括其功能和设计、所提供的信息以及要求方面的局限性,这意味着它们并非专门为青少年设计。关于对一款特定青少年应用的需求,参与者强调游戏化是主要元素,因为它是提高用户参与度的关键,同时还强调记录体育活动以及其他健康习惯的可能性。应用中还应具备挑战、竞赛或观察进展的可能性,因为它们也会影响用户参与度和积极性。青少年还强调了多媒体板块、隐私和奖励,而对于专业人士来说,纳入反馈、便于工作以及在学校环境中使用的快速界面是关键。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cac5/12058147/b18310a15dd9/pone.0322074.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cac5/12058147/1873934b53d0/pone.0322074.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cac5/12058147/b18310a15dd9/pone.0322074.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cac5/12058147/1873934b53d0/pone.0322074.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cac5/12058147/b18310a15dd9/pone.0322074.g002.jpg

相似文献

1
Analyzing the keys to the design of a mobile application for physical activity for school and out-of-school use from the perspective of adolescents, teachers, coaches, managers, and experts.从青少年、教师、教练、管理人员和专家的角度分析一款适用于校内和校外体育活动的移动应用程序的设计要点。
PLoS One. 2025 May 7;20(5):e0322074. doi: 10.1371/journal.pone.0322074. eCollection 2025.
2
Content and Feature Preferences for a Physical Activity App for Adults With Physical Disabilities: Focus Group Study.内容和功能偏好的物理活动应用程序为成年人与身体残疾:焦点小组研究。
JMIR Mhealth Uhealth. 2019 Oct 11;7(10):e15019. doi: 10.2196/15019.
3
Physical Activity and Mobile Phone Apps in the Preschool Age: Perceptions of Teachers and Parents.幼儿的身体活动与手机应用程序:教师和家长的看法。
JMIR Mhealth Uhealth. 2019 Apr 17;7(4):e12512. doi: 10.2196/12512.
4
An App to Improve Eating Habits of Adolescents and Young Adults (Challenge to Go): Systematic Development of a Theory-Based and Target Group-Adapted Mobile App Intervention.一款改善青少年和青年饮食习惯的应用程序(挑战前行):基于理论和目标群体适应性的移动应用程序干预的系统开发。
JMIR Mhealth Uhealth. 2019 Aug 12;7(8):e11575. doi: 10.2196/11575.
5
Apps to improve diet, physical activity and sedentary behaviour in children and adolescents: a review of quality, features and behaviour change techniques.改善儿童和青少年饮食、身体活动及久坐行为的应用程序:质量、功能及行为改变技巧综述
Int J Behav Nutr Phys Act. 2017 Jun 24;14(1):83. doi: 10.1186/s12966-017-0538-3.
6
Mobile health (m-health) smartphone interventions for adolescents and adults with overweight or obesity.移动健康(m-health)智能手机干预措施用于超重或肥胖的青少年和成年人。
Cochrane Database Syst Rev. 2024 Feb 20;2(2):CD013591. doi: 10.1002/14651858.CD013591.pub2.
7
Quality of Physical Activity Apps: Systematic Search in App Stores and Content Analysis.体育活动类应用程序质量:应用商店的系统搜索和内容分析。
JMIR Mhealth Uhealth. 2021 Jun 9;9(6):e22587. doi: 10.2196/22587.
8
Early Detection of Dengue Fever Outbreaks Using a Surveillance App (Mozzify): Cross-sectional Mixed Methods Usability Study.利用监控应用程序(Mozzify)早期发现登革热疫情:横断面混合方法可用性研究。
JMIR Public Health Surveill. 2021 Mar 1;7(3):e19034. doi: 10.2196/19034.
9
Rams Have Heart, a Mobile App Tracking Activity and Fruit and Vegetable Consumption to Support the Cardiovascular Health of College Students: Development and Usability Study.公羊有心:一款用于跟踪活动和水果与蔬菜摄入以支持大学生心血管健康的移动应用:开发与可用性研究。
JMIR Mhealth Uhealth. 2020 Aug 5;8(8):e15156. doi: 10.2196/15156.
10
Quality, Features, and Presence of Behavior Change Techniques in Mobile Apps Designed to Improve Physical Activity in Pregnant Women: Systematic Search and Content Analysis.旨在改善孕妇身体活动的移动应用程序中行为改变技术的质量、特征和存在:系统搜索和内容分析。
JMIR Mhealth Uhealth. 2021 Apr 7;9(4):e23649. doi: 10.2196/23649.

引用本文的文献

1
Adolescents' Assessment of Several Step Tracker Mobile Applications Based on Their Previous Level of Physical Activity.基于青少年先前身体活动水平对几款步数追踪移动应用程序的评估
Children (Basel). 2025 Apr 25;12(5):554. doi: 10.3390/children12050554.

本文引用的文献

1
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries.关于实施游戏化以促进社区体育活动的感知障碍和促进因素:对中介机构的访谈研究
JMIR Serious Games. 2024 Aug 28;12:e52991. doi: 10.2196/52991.
2
Gender equity in sport from the perspective of European women athletes and sport managers, physical education teachers and sport coaches.从欧洲女运动员、体育管理人员、体育教师和体育教练的角度看体育领域的性别平等。
Front Psychol. 2024 Aug 9;15:1419578. doi: 10.3389/fpsyg.2024.1419578. eCollection 2024.
3
Promoting Physical and Mental Health among Children and Adolescents via Gamification-A Conceptual Systematic Review.
通过游戏化促进儿童和青少年的身心健康——一项概念性系统综述
Behav Sci (Basel). 2024 Jan 29;14(2):102. doi: 10.3390/bs14020102.
4
Importance of training volume through the use of step trackers apps promoted from the subject of physical education to change body composition, physical fitness and physical activity in adolescents and the influence of gender.重要的是要通过使用计步器应用程序来增加训练量,这是从体育教育领域推广的方法,旨在改变青少年的身体成分、身体素质和身体活动水平,同时也要考虑到性别因素的影响。
Physiol Behav. 2024 Jan 1;273:114402. doi: 10.1016/j.physbeh.2023.114402. Epub 2023 Nov 5.
5
The impact of social media on mental health among young people.社交媒体对年轻人心理健康的影响。
Asia Pac J Public Health. 2023 Sep;35(6-7):449-450. doi: 10.1177/10105395231198919. Epub 2023 Aug 30.
6
Mixed-methods study of development and design needs for CommitFit, an adolescent mHealth App.针对青少年移动健康应用程序CommitFit的开发与设计需求的混合方法研究。
Mhealth. 2023 Jun 29;9:22. doi: 10.21037/mhealth-22-35. eCollection 2023.
7
Mobile application interventions to increase physical activity and their effect on kinanthropometrics, body composition and fitness variables in adolescent aged 12-16 years old: An umbrella review.移动应用程序干预措施对 12-16 岁青少年身体活动的影响及其对人体测量学、身体成分和健康相关体能变量的影响:伞式综述。
Child Care Health Dev. 2024 Jan;50(1):e13146. doi: 10.1111/cch.13146. Epub 2023 Jun 30.
8
Barriers and facilitators to physical activity and further digital exercise intervention among inactive British adolescents in secondary schools: a qualitative study with physical education teachers.英国中学中不活跃青少年进行身体活动和进一步数字运动干预的障碍和促进因素:与体育教师进行的定性研究。
Front Public Health. 2023 Jun 2;11:1193669. doi: 10.3389/fpubh.2023.1193669. eCollection 2023.
9
Smartphone apps for point-of-care information summaries: systematic assessment of the quality and content.用于即时护理信息摘要的智能手机应用程序:质量和内容的系统评估。
BMJ Evid Based Med. 2023 Oct;28(5):320-327. doi: 10.1136/bmjebm-2022-112146. Epub 2023 Mar 15.
10
Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies.与青少年使用移动健康进行身体活动干预相关的设计特点:定性和定量研究的系统评价。
JMIR Mhealth Uhealth. 2023 Mar 6;11:e40898. doi: 10.2196/40898.