Min Byeong Seok, Jang Nara
Sociology of Sport, Sunmoon University, Asan 31460, Chungcheongnam-do, Republic of Korea.
Department of Physical Education, Korea National Sport University, Seoul 05541, Republic of Korea.
Life (Basel). 2025 Apr 26;15(5):701. doi: 10.3390/life15050701.
This study aims to identify the prevalence and patterns of sports injuries in recreational sports activities in South Korea. This study utilized data from the "survey of safety accidents" conducted by the Korea Sports Safety Foundation and finally, 3182 recreational sports participants who experienced injuries were selected for the study. For data processing, data related to recreational sports injuries were first collected and organized using Excel 2015, and frequency analysis was conducted using the SPSS 25.0 program. Furthermore, the association rule method was applied via Python 3.13.3 to analyze the patterns of injury sites and types. First, by investigating the prevalence of injuries in recreational sports, it was found that the injury frequency was highest in soccer, followed by cycling, hiking, and badminton. Second, in soccer, it was found that when ankle injuries, which have a high injury frequency, occur, knee, toe, and sprain injuries also occur together (Lift: 1.843). Additionally, in cycling, when knee injuries occur, toe, sprain, and strain (bruise) injuries also occur together (Lift: 2.420). In mountain biking, when ankle injuries, which have a high injury frequency, occur, cuts, sprains, stab wounds (cuts), sprains, and strains (bruises) also occur together (Lift: 1.808). The current survey on recreational sports injuries is expected to be used as basic data to prevent injuries in advance for participants in recreational sports, and it is expected that this will allow them to participate in sports by recognizing common injury sites before participating in sports.
本研究旨在确定韩国休闲体育活动中运动损伤的发生率和模式。本研究利用了韩国体育安全基金会进行的“安全事故调查”的数据,最终选取了3182名有受伤经历的休闲体育参与者进行研究。对于数据处理,首先使用Excel 2015收集和整理与休闲体育损伤相关的数据,并使用SPSS 25.0程序进行频率分析。此外,通过Python 3.13.3应用关联规则方法来分析损伤部位和类型的模式。首先,通过调查休闲体育中的损伤发生率,发现足球运动中的损伤频率最高,其次是自行车运动、徒步旅行和羽毛球运动。其次,在足球运动中,发现当受伤频率较高的脚踝受伤时,膝盖、脚趾和扭伤也会同时发生(提升度:1.843)。此外,在自行车运动中,当膝盖受伤时,脚趾、扭伤和拉伤(擦伤)也会同时发生(提升度:2.420)。在山地自行车运动中,当受伤频率较高的脚踝受伤时,割伤、扭伤、刺伤(割伤)、扭伤和拉伤(擦伤)也会同时发生(提升度:1.808)。目前关于休闲体育损伤的调查有望作为基础数据,为休闲体育参与者提前预防损伤,预计这将使他们在参与运动之前通过识别常见的受伤部位来参与运动。