Lemos Martin, Kouchev Veronique, Bell Laura
RWTH Aachen University, Medical Faculty, Audiovisual Media Center, Aachen, Germany.
GMS J Med Educ. 2025 Apr 15;42(2):Doc18. doi: 10.3205/zma001742. eCollection 2025.
This pilot study explored the use of an online escape room at RWTH Aachen University Hospital (UKA Escape) as an icebreaker. The game was developed for the introductory day of an international program aimed at teaching scientific skills in health professions education. The group activity in the online escape room was designed to provide an engaging introduction to the course and the subsequent learning group(s). Based on the story of a medical researcher and her team, who have developed a revolutionary serum, students must try to escape from the digital lab and save the serum. To this end, the students worked in five small groups to solve science-related puzzles. An interactive and synchronous collaboration was facilitated despite physical distance using a video conferencing tool. The usability of the digital escape room was rated in the fourth quartile (system usability scale score of =81.25). In line with the questionnaire-based feedback, students' qualitative feedback was predominantly positive, with indications of areas for improvement. Overall, the results indicate that the students greatly appreciated the online escape room and that teamwork was encouraged, demonstrating the potential of escape rooms in health professions education.
这项试点研究探索了亚琛工业大学医院的在线密室逃脱游戏(UKA Escape)作为破冰活动的应用。该游戏是为一个国际项目的入学日开发的,旨在教授健康职业教育中的科学技能。在线密室逃脱游戏中的小组活动旨在为课程及后续学习小组提供引人入胜的介绍。基于一位医学研究人员及其团队研发出一种革命性血清的故事,学生们必须设法逃离数字实验室并拯救血清。为此,学生们分成五个小组来解决与科学相关的谜题。尽管存在物理距离,但借助视频会议工具促进了互动式同步协作。数字密室逃脱游戏的可用性在第四四分位数(系统可用性量表得分为81.25)。与基于问卷的反馈一致,学生的定性反馈主要是积极的,同时也指出了有待改进的方面。总体而言,结果表明学生们非常欣赏在线密室逃脱游戏,并且团队合作得到了鼓励,这证明了密室逃脱游戏在健康职业教育中的潜力。