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双眼视刺激疗法与遮盖疗法治疗屈光不正性弱视儿童的比较:一项前瞻性随机研究。

Comparison of Dichoptic Therapy Versus Occlusion Therapy in Children With Anisometropic Amblyopia: A Prospective Randomized Study.

出版信息

J Pediatr Ophthalmol Strabismus. 2023 May;60(3):210-217. doi: 10.3928/01913913-20220627-02. Epub 2022 Aug 8.

Abstract

PURPOSE

To compare a smartphone-based dichoptic video game with occlusion therapy in children with anisometropic amblyopia.

METHODS

In this prospective, randomized, interventional study, 55 children aged 5 to 15 years with anisometropic amblyopia were randomized into two groups: the video game group (n = 27) played a dichoptic video game with adjusted contrast for 2 hours/day and the patching group (n = 28) received occlusion therapy of the non-amblyopic eye for 6 hours/day. All patients were evaluated for best corrected visual acuity (BCVA), near vision, contrast sensitivity, and near and distance stereoacuity at baseline and 1, 2, and 3 months.

RESULTS

Mean distance BCVA improved from 0.74 ± 0.19 and 0.70 ± 0.18 logarithm of the minimum angle of resolution (logMAR) in the video game and patching groups, respectively, at baseline to 0.53 ± 0.19 and 0.49 ± 0.19 logMAR, respectively, at 3 months ( < .001 for both). Mean near vision was 0.82 ± 0.19 and 0.81 ± 0.17 logMAR in the video game and patching groups, respectively, at baseline and improved to 0.60 ± 0.16 and 0.63 ± 0.17 logMAR at 3 months ( < .001 for both). There was no significant difference in distance and near vision between the two groups at baseline and final follow-up visit. Contrast sensitivity was 1.41 ± 0.20 and 1.38 ± 0.20 in the video game and patching groups, respectively, at baseline and 1.74 ± 0.18 and 1.61 ± 0.21 at 3 months ( < .001 for both). At the final follow-up visit, contrast sensitivity was significantly better in the video game group compared to the patching group ( = .01). Near stereoacuity significantly improved only in the video game group ( = .006), whereas distance stereoacuity did not improve in either group.

CONCLUSIONS

Dichoptic video game therapy showed better results in terms of improvement in contrast sensitivity and near stereoacuity and similar outcomes for distance and near vision when compared to patching in children with anisometropic amblyopia. However, the availability of interesting games is essential to maintain children's interest. .

摘要

目的

比较智能手机双关视频游戏与斜视性弱视儿童的遮盖疗法。

方法

在这项前瞻性、随机、干预性研究中,将 55 名 5 至 15 岁的斜视性弱视儿童随机分为两组:视频游戏组(n = 27)玩双关视频游戏,并调整对比度,每天 2 小时;和遮盖组(n = 28)每天遮盖非弱视眼 6 小时。所有患者在基线、1、2 和 3 个月时评估最佳矫正视力(BCVA)、近视力、对比敏感度以及近距和远距立体视锐度。

结果

距离 BCVA 均值分别从基线时的视频游戏组 0.74 ± 0.19 和遮盖组 0.70 ± 0.18 对数最小角分辨率(logMAR)提高到 3 个月时的 0.53 ± 0.19 和 0.49 ± 0.19 logMAR(均<0.001)。近视力均值分别从基线时的视频游戏组 0.82 ± 0.19 和遮盖组 0.81 ± 0.17 logMAR 提高到 3 个月时的 0.60 ± 0.16 和 0.63 ± 0.17 logMAR(均<0.001)。两组在基线和最终随访时的距离和近视力均无显著差异。对比度敏感度分别为基线时的视频游戏组 1.41 ± 0.20 和遮盖组 1.38 ± 0.20,3 个月时的视频游戏组 1.74 ± 0.18 和遮盖组 1.61 ± 0.21(均<0.001)。在最终随访时,视频游戏组的对比度敏感度明显优于遮盖组(=0.01)。仅在视频游戏组中近立体视锐度显著改善(=0.006),而两组的远立体视锐度均无改善。

结论

与遮盖治疗相比,双关视频游戏治疗在提高对比敏感度和近立体视锐度方面表现出更好的效果,在距离和近视力方面的结果相似。然而,提供有趣的游戏是保持儿童兴趣的关键。

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