Jaschke Julia, Söling Sara, Köberlein-Neu Juliane
Center for Health Economics and Health Services Research, Schumpeter School of Business and Economics, University of Wuppertal, Wuppertal, Germany.
PEC Innov. 2025 May 6;6:100400. doi: 10.1016/j.pecinn.2025.100400. eCollection 2025 Jun.
This study aimed to pretest and pilot the German version of the conversation game (German: ) to assess its comprehensibility and acceptability. Like the original, is designed as a low-threshold method to empower people of almost all ages and health conditions to engage in advance care planning (ACP), particularly targeting young/healthy people for whom there are currently few or no ACP programmes.
The conversation game was systematically translated into German using the TRAPD process and cognitively pretested in 12 interviews. Subsequently, two observational studies were conducted: was used in 1) a nursing school ( = 16) and 2) with groups of family and friends ( = 50). After completing the game, participants were surveyed regarding the game's acceptability and comprehensibility.
The results of the cognitive pretest and the observational studies show that the conversation game was acceptable and comprehensible in both settings. Most of the participants (>92 %) reported that helped them come to terms with their own wishes and preferences for medical and nursing care and that they felt comfortable playing the game.
has the potential to motivate and empower people to deal with ACP.
is the first scientifically supported gamification approach in Germany to introduce ACP to people for whom no systematic ACP programs exist. The game provides a safe forum for people of almost all ages and health conditions to discuss their values regarding life, death, dying and what matters most.
本研究旨在对对话游戏的德语版本进行预测试和试点,以评估其可理解性和可接受性。与原版一样,该对话游戏被设计为一种低门槛方法,使几乎所有年龄和健康状况的人都能参与到预先护理计划(ACP)中,尤其针对目前很少或没有ACP计划的年轻/健康人群。
采用TRAPD流程将对话游戏系统地翻译成德语,并通过12次访谈进行认知预测试。随后进行了两项观察性研究:1)在一所护理学校(n = 16)使用该游戏;2)与家人和朋友群体(n = 50)一起使用。游戏结束后,就游戏的可接受性和可理解性对参与者进行了调查。
认知预测试和观察性研究的结果表明,对话游戏在两种环境中都是可接受且可理解的。大多数参与者(>92%)报告说,该游戏帮助他们明确了自己对医疗和护理的愿望和偏好,并且他们在玩游戏时感觉很自在。
该游戏有潜力激励人们并使他们有能力应对预先护理计划。
该游戏是德国首个有科学依据的游戏化方法,旨在向没有系统预先护理计划的人群引入预先护理计划。该游戏为几乎所有年龄和健康状况的人提供了一个安全的论坛,用于讨论他们关于生命、死亡、临终以及最重要之事的价值观。