• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

网络游戏对创造力的影响及想象力的作用。

The impact of online games on creativity and the role of imagination.

作者信息

Cheng Yung-Hsun

机构信息

Department of Product and Game Design, Chienkuo Technology University, Changhua City, Taiwan.

出版信息

Front Behav Neurosci. 2025 May 22;19:1561548. doi: 10.3389/fnbeh.2025.1561548. eCollection 2025.

DOI:10.3389/fnbeh.2025.1561548
PMID:40475756
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12137278/
Abstract

BACKGROUND STUDY

The rapid growth of online gaming has sparked interest in its potential effects on cognitive abilities such as creativity. Previous research indicates that interactive digital environments may enhance creative skills through immersive gameplay. However, the role of imagination as a mediator in the relationship between gaming and creativity remains under-explored. This study investigates how playing online games influences creativity and examines the mediating effect of imagination in this relationship.

OBJECTIVES

The primary objectives of this research are to: (1) evaluate the direct impact of online gaming: investigate how participation in online gaming affects players' imagination and creativity levels, measuring specific outcomes through qualitative and quantitative assessments. (2) explore the mediating role of imagination: analyze the relationship between players' motivation for gaming and their creative output, focusing on how imagination serves as a mediating factor in this dynamic. (3) differentiate game types and their effects: assess how various genres of online games, specifically role-playing games (RPGs) and sandbox games, uniquely influence players' imaginative capabilities and creative expressions, using comparative analyses to highlight differences in outcomes.

METHODS

This study employed a mixed-method approach, combining survey questionnaires and experimental procedures. The survey collected responses from 202 participants, gathering insights into their gaming behaviors, motivations, and perceived creativity. For the experimental segment, 12 participants (6 males, 6 females) were divided equally into experimental and control groups. Participants were assigned to either play (a RPG) or (a sandbox game) to observe differences in creativity and imagination lasting for four weeks. Data were analyzed to determine the relationship between gaming motivation, imagination, and creativity. However, the goal of this work was to investigate whether exclusive play of either Roblox or Genshin Impact over a four-week period would differentially influence player motivation, creativity, and imagination.

RESULTS

Results from the survey and experimental data indicate a significant relationship between players' motivation and post-game imagination. Notably, gaming motivation also had a significant impact on creativity, particularly in and . The findings confirmed that imagination acts as a mediator between motivation and creativity, suggesting that players who are more motivated display enhanced creative abilities, partly due to increased imaginative engagement during gameplay.

CONCLUSION

The study concludes that online gaming can positively influence creativity, especially when imagination mediates the relationship between gaming motivation and creative outcomes. These results underscore the potential cognitive benefits of online games, particularly for players with high levels of motivation, and highlight the distinct roles of RPGs and sandbox games in fostering creativity.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0bf2/12137278/10e923486a18/fnbeh-19-1561548-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0bf2/12137278/10e923486a18/fnbeh-19-1561548-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0bf2/12137278/10e923486a18/fnbeh-19-1561548-g004.jpg
摘要

背景研究

网络游戏的迅速发展引发了人们对其对诸如创造力等认知能力潜在影响的兴趣。先前的研究表明,交互式数字环境可能通过沉浸式游戏玩法提高创造性技能。然而,想象力在游戏与创造力关系中作为中介的作用仍未得到充分探索。本研究调查玩网络游戏如何影响创造力,并检验想象力在这种关系中的中介作用。

目标

本研究的主要目标是:(1)评估网络游戏的直接影响:调查参与网络游戏如何影响玩家的想象力和创造力水平,通过定性和定量评估来衡量具体结果。(2)探索想象力的中介作用:分析玩家的游戏动机与其创造性产出之间的关系,重点关注想象力在这一动态过程中如何作为中介因素。(3)区分游戏类型及其影响:评估各种类型的网络游戏,特别是角色扮演游戏(RPG)和沙盒游戏,如何独特地影响玩家的想象能力和创造性表达,使用比较分析来突出结果差异。

方法

本研究采用混合方法,结合调查问卷和实验程序。该调查收集了202名参与者的回复,深入了解他们的游戏行为、动机和感知到的创造力。在实验部分,12名参与者(6名男性,6名女性)被平均分为实验组和对照组。参与者被分配去玩(一款RPG)或(一款沙盒游戏),以观察持续四周的创造力和想象力差异。对数据进行分析,以确定游戏动机、想象力和创造力之间的关系。然而,这项工作的目标是调查在四周时间内专门玩《罗布乐思》或《原神》是否会对玩家动机、创造力和想象力产生不同影响。

结果

调查和实验数据的结果表明,玩家的动机与游戏后的想象力之间存在显著关系。值得注意的是,游戏动机对创造力也有显著影响,特别是在和中。研究结果证实,想象力在动机和创造力之间起到中介作用,这表明动机更强的玩家表现出更高的创造性能力,部分原因是游戏过程中想象力参与度增加。

结论

该研究得出结论,网络游戏可以对创造力产生积极影响,特别是当想象力在游戏动机和创造性结果之间起中介作用时。这些结果强调了网络游戏潜在的认知益处,特别是对于动机水平高的玩家,并突出了RPG和沙盒游戏在培养创造力方面的不同作用。

相似文献

1
The impact of online games on creativity and the role of imagination.网络游戏对创造力的影响及想象力的作用。
Front Behav Neurosci. 2025 May 22;19:1561548. doi: 10.3389/fnbeh.2025.1561548. eCollection 2025.
2
Exploring the associated characteristics of Internet gaming disorder from the perspective of various game genres.从各种游戏类型的角度探索网络游戏障碍的相关特征。
Front Psychiatry. 2023 Jan 12;13:1103816. doi: 10.3389/fpsyt.2022.1103816. eCollection 2022.
3
Exploring emotional ties: Insights into intrinsic motivations and casual gaming intentions.探索情感纽带:对内在动机和休闲游戏意图的洞察。
Acta Psychol (Amst). 2024 Nov;251:104616. doi: 10.1016/j.actpsy.2024.104616. Epub 2024 Dec 4.
4
Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation.游戏玩法的非正式学习与幸福成果及其与游戏玩法动机的关联。
Front Psychol. 2023 May 30;14:1176773. doi: 10.3389/fpsyg.2023.1176773. eCollection 2023.
5
Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia.亚洲药学专业学生的游戏偏好、动机及体验
Games Health J. 2016 Feb;5(1):40-9. doi: 10.1089/g4h.2015.0028. Epub 2016 Jan 21.
6
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.精神症状与网络成瘾问题之间游戏动机的中介作用:一项在线调查
J Med Internet Res. 2015 Apr 7;17(4):e88. doi: 10.2196/jmir.3515.
7
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing.不同游戏类型如何通过所需技能和玩游戏的动机来描述。
Cyberpsychol Behav Soc Netw. 2022 Sep;25(9):613-619. doi: 10.1089/cyber.2022.0019. Epub 2022 Sep 5.
8
Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents.网络游戏类型体验与韩国青少年网络游戏障碍高危因素的关系。
Epidemiol Health. 2020;42:e2020016. doi: 10.4178/epih.e2020016. Epub 2020 Apr 7.
9
Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.网络游戏成瘾?动机预测大型多人在线角色扮演游戏中的成瘾性游戏行为。
Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):480-5. doi: 10.1089/cyber.2012.0034.
10
Open-World Games' Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study.开放世界游戏对研究生认知逃避、放松及心理健康的作用:混合方法研究
J Med Internet Res. 2024 Dec 17;26:e63760. doi: 10.2196/63760.

本文引用的文献

1
The Puzzling Relationship between Attention and Motivation: Do Motor Biases Matter?注意与动机之间的复杂关系:运动偏差是否重要?
Neuroscience. 2019 May 15;406:150-158. doi: 10.1016/j.neuroscience.2019.03.011. Epub 2019 Mar 12.
2
Advanced Understanding of Imagination as the Mediator between Five-Factor Model and Creativity.对想象作为五因素模型和创造力之间的中介的深入理解。
J Psychol. 2019;153(3):307-326. doi: 10.1080/00223980.2018.1521365. Epub 2018 Dec 3.
3
Knowledge Distance, Cognitive-Search Processes, and Creativity: The Making of Winning Solutions in Science Contests.
知识距离、认知搜索过程与创造力:科学竞赛中制胜方案的形成
Psychol Sci. 2016 May;27(5):692-9. doi: 10.1177/0956797616634665. Epub 2016 Mar 25.
4
The effects of a virtual reality treatment program for online gaming addiction.一个针对网络游戏成瘾的虚拟现实治疗项目的效果。
Comput Methods Programs Biomed. 2016 Jun;129:99-108. doi: 10.1016/j.cmpb.2016.01.015. Epub 2016 Jan 22.
5
Default and Executive Network Coupling Supports Creative Idea Production.默认网络与执行网络耦合支持创造性想法的产生。
Sci Rep. 2015 Jun 17;5:10964. doi: 10.1038/srep10964.
6
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.《精神疾病诊断与统计手册》第五版中网络游戏障碍的概念化与测量:IGD - 20测试的开发
PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
7
Alcohol stress response dampening during imminent versus distal, uncertain threat.在迫在眉睫的、不确定的威胁与遥远的、不确定的威胁相比时,酒精应激反应的抑制。
J Abnorm Psychol. 2013 Aug;122(3):756-69. doi: 10.1037/a0033407.
8
A novel function prediction approach using protein overlap networks.一种使用蛋白质重叠网络的新型功能预测方法。
BMC Syst Biol. 2013 Jul 17;7:61. doi: 10.1186/1752-0509-7-61.
9
Statistical improvements in functional magnetic resonance imaging analyses produced by censoring high-motion data points.通过审查高运动数据点,功能磁共振成像分析在统计学上得到改善。
Hum Brain Mapp. 2014 May;35(5):1981-96. doi: 10.1002/hbm.22307. Epub 2013 Jul 17.
10
The structure of creative cognition in the human brain.人类大脑创造性认知的结构。
Front Hum Neurosci. 2013 Jul 8;7:330. doi: 10.3389/fnhum.2013.00330. eCollection 2013.