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电子游戏机消费者对过去及未来支出的理解:与风险、冲动性、自我控制及问题赌博的关联

Electronic Gaming Machine Consumers' Understanding of Past & Future Spending: Associations with Risk, Impulsivity, Self-Control, & Problematic Gambling.

作者信息

Santos Teejay, Heirene Robert M, Cobb-Clark Deborah, Tymula Agnieszka, Gainsbury Sally M

机构信息

Brain & Mind Centre, School of Psychology, Science Faculty, University of Sydney, Sydney, Australia.

ARC Centre of Excellence for Children and Families Over the Life Course, School of Economics, Faculty of Arts & Social Sciences, University of Sydney, Sydney, Australia.

出版信息

J Gambl Stud. 2025 Jun 9. doi: 10.1007/s10899-025-10405-y.

Abstract

An individual's ability to make informed decisions about future gambling expenditure requires an awareness of affordability and likely return, and hence an accurate understanding of their past outcomes. Electronic gaming machines (EGMs) have been criticised for having structural characteristics that erode informed decision-making (e.g., loses disguised as wins, display of credits vs. currency). Here we investigate individual's understanding of their recent and future  EGM spending. Survey responses for 187 Australian EGM customers (age range:18-81, 57% female) were linked to their account data held by a gambling venue. Few customers accurately recalled and predicted their past/future 30-day expenditure to within a 10% margin of error, including net outcome (i.e., accurate recall [5.5%] or prediction [17.4%] of total amount won or lost); win (10.5%; 32.9%), and total spend (2.6%; 12.8%). The ability to accurately report gambling expenditure was almost exclusively limited to those who did not gamble during the period reported. Participants with greater impulsivity and more willingness to take risks were less accurate in their prediction of net outcome and spend, respectively. Across recall and prediction, participants commonly overestimated their net result, yet underestimated the amount they won, suggesting that winnings are re-gambled without considering them as their own funds. Our findings demonstrate EGM customers do not understand their gambling expenditure and changes are needed to the product and environment to facilitate informed choice.

摘要

个人对未来赌博支出做出明智决策的能力需要了解支付能力和可能的回报,因此需要准确了解其过去的结果。电子游戏机(EGM)因其具有侵蚀明智决策的结构特征而受到批评(例如,损失伪装成赢钱、信用与货币的显示)。在此,我们调查个人对其近期和未来电子游戏机支出的理解。对187名澳大利亚电子游戏机客户(年龄范围:18 - 81岁,57%为女性)的调查回复与赌博场所持有的他们的账户数据相关联。很少有客户能准确回忆并预测其过去/未来30天的支出,误差在10%以内,包括净结果(即准确回忆赢或输的总额[5.5%]或预测[17.4%]);赢钱情况(10.5%;32.9%)以及总支出(2.6%;12.8%)。准确报告赌博支出的能力几乎完全局限于在所报告期间不赌博的人。冲动性更强和更愿意冒险的参与者在预测净结果和支出方面分别更不准确。在回忆和预测方面,参与者通常高估了他们的净结果,但低估了他们赢的金额,这表明赢来的钱被再次用于赌博,而没有将其视为自己的资金。我们的研究结果表明,电子游戏机客户不了解他们的赌博支出,需要对产品和环境进行改变以促进明智选择。

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