Barceló-Soler Alberto, Monreal-Bartolomé Alicia, Pérez-Aranda Adrián, Campos Daniel, Beltrán-Ruiz María, Puebla-Guedea Marta, Cabrera-Gil Itxaso, García-Campayo Javier, López-Del-Hoyo Yolanda
Department of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
Institute of Health Research of Aragon (IIS Aragón), Miguel Servet University Hospital, Zaragoza, Spain.
BMC Psychol. 2025 Jul 1;13(1):690. doi: 10.1186/s40359-025-03035-x.
Gambling behaviors among adolescents and young adults have been experiencing an upward trend in the last years, possibly because of new habits developed during the COVID-19 lockdown restrictions. Different preventive strategies have been proposed: universal classroom-based interventions have shown promising evidence as preventive tools, but challenges exist in engaging the target audience effectively. Serious games, i.e., those designed with the specific intent to educate, broaden knowledge, and change behaviors, have been tested with positive outcomes. Digital escape rooms constitute a modality of serious game that has shown potential for a variety of educational purposes, but their efficacy for preventing addictive behaviors, as well as their long-term impact, has not been widely studied.
The present protocol includes two studies: Study 1 aims to examine changes in gambling habits among a large sample (N = 420) of adolescents and young adults (aged 16-25) in Aragon, Spain, comparing pre-COVID-19 data to current trends. It will assess various gambling types, including online betting, and estimate the prevalence of problem gambling. Study 2 will be a cluster-randomized controlled trial focused on testing the effectiveness of the GAMBL-OUT digital escape-room in preventing gambling among a sample of 240 youngsters. It will evaluate knowledge, intentions, and attitudes pre- and post-intervention, as well as in a 3-month follow-up assessment. Implementation outcomes will also be assessed using qualitative methods, considering acceptability, adoption, appropriateness, feasibility, fidelity, penetration, and sustainability.
The present project aims at assessing the gambling habits of a sample of 16-25-year-olds in the region of Aragon, Spain, that could be compared to the data gathered before the pandemic started, so not only the prevalence rates can be updated but also potential differences in habits (e.g., preferred gambling alternatives) can be detected. This will undoubtedly help the design of effective preventive measures, such as the GAMBL-OUT digital escape room, a serious game to be implemented in high schools with the aim of increasing knowledge, reducing intentions to gamble, and changing attitudes towards gambling.
This study was registered in ClinicalTrials.gov on 25/03/2025; registration number: NCT06904794.
在过去几年中,青少年和青年的赌博行为呈上升趋势,这可能是由于在新冠疫情封锁限制期间形成的新习惯所致。人们提出了不同的预防策略:基于课堂的普遍干预措施已显示出作为预防工具的有力证据,但在有效吸引目标受众方面仍存在挑战。严肃游戏,即那些旨在教育、拓宽知识和改变行为的特定设计的游戏,已经过测试并取得了积极成果。数字逃脱游戏是严肃游戏的一种形式,已显示出在各种教育目的方面的潜力,但其预防成瘾行为的功效以及长期影响尚未得到广泛研究。
本方案包括两项研究:研究1旨在调查西班牙阿拉贡地区大量青少年和青年(16至25岁,N = 420)样本的赌博习惯变化,将新冠疫情前的数据与当前趋势进行比较。它将评估各种赌博类型,包括在线博彩,并估计问题赌博的患病率。研究2将是一项整群随机对照试验,重点测试GAMBL - OUT数字逃脱游戏在预防240名青少年赌博方面的有效性。它将评估干预前后以及3个月随访评估中的知识、意图和态度。还将使用定性方法评估实施结果,考虑可接受性、采用率、适宜性、可行性、保真度、渗透率和可持续性。
本项目旨在评估西班牙阿拉贡地区16至25岁样本的赌博习惯,可与疫情开始前收集的数据进行比较,这样不仅可以更新患病率,还可以检测习惯方面的潜在差异(例如,偏好的赌博方式)。这无疑将有助于设计有效的预防措施,例如GAMBL - OUT数字逃脱游戏,这是一款将在高中实施的严肃游戏,旨在增加知识、减少赌博意图并改变对赌博的态度。
本研究于2025年3月25日在ClinicalTrials.gov注册;注册号:NCT06904794。