• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一项基于游戏的学校心理健康素养与抑郁症污名化项目(移动故事):整群随机对照试验

A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial.

作者信息

Tuijnman Anouk, Kleinjan Marloes, Olthof Merlijn, Hoogendoorn Evert, Granic Isabela, Engels Rutger Cme

机构信息

Behavioural Science Institute, Radboud University Nijmegen, Nijmegen, Netherlands.

Trimbos-institute, Utrecht, Netherlands.

出版信息

JMIR Ment Health. 2022 Aug 17;9(8):e26615. doi: 10.2196/26615.

DOI:10.2196/26615
PMID:35976200
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9434393/
Abstract

BACKGROUND

Depressive symptoms are highly prevalent among adolescents in Western countries. However, although treatment for depressive symptoms is available, many adolescents do not seek help when they need it. Important barriers to help-seeking among adolescents include low mental health literacy and high stigma. Therefore, we have developed a game-based school program, Moving Stories, which combines mental health literacy training for depression with contact with someone with lived experience both in the digital and nondigital world.

OBJECTIVE

The aim of this study is to conduct a first test of the effectiveness of the newly developed game-based program, Moving Stories, using a cluster randomized controlled trial.

METHODS

A total of 185 adolescents participated, divided over 10 classes from 4 schools. Half of the classes were randomly selected to follow the Moving Stories program, whereas the other half were in the control group, where no intervention was provided. The adolescents filled out digital questionnaires at 4 time points, with questions on mental health literacy, stigma, depressive symptoms, and the program itself (before the program, after the program, 3-month follow-up, and 6-month follow-up). Using R (R Foundation for Statistical Computing), we ran linear mixed-effects models for all continuous outcome variables and generalized linear mixed-effects models for all binary outcome variables.

RESULTS

Compared with the control group, participants in the Moving Stories group improved after the program in personal stigma (b=-0.53, 95% CI -1.02 to -0.03; t=-2.08; P=.04). Effects on personal stigma lasted over time (3-month follow-up: b=-0.57, 95% CI -1.11 to -0.03; t=-2.07; P=.04). Most adolescents in the Moving Stories group participated in the introduction (97/99, 98%) and contact session (93/99, 94%), played the game for 4 or 5 days (83/99, 83%), and indicated that they would recommend the game to their peers (90/98, 92%).

CONCLUSIONS

The results of this study show the potential of Moving Stories as a stigma reduction program. With changes in the program to improve its effects on mental health literacy, Moving Stories could be implemented in schools to improve help-seeking in adolescents and reduce the negative consequences and burden of depressive symptoms.

TRIAL REGISTRATION

Dutch Trial Register NTR7033; https://trialsearch.who.int/Trial2.aspx?TrialID=NTR7033.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/11255.

摘要

背景

抑郁症状在西方国家的青少年中极为普遍。然而,尽管有针对抑郁症状的治疗方法,但许多青少年在需要帮助时并不寻求帮助。青少年寻求帮助的重要障碍包括心理健康素养低和污名化程度高。因此,我们开发了一个基于游戏的学校项目“移动故事”,该项目将抑郁症的心理健康素养培训与在数字和非数字世界中与有实际生活经历的人接触相结合。

目的

本研究的目的是使用整群随机对照试验对新开发的基于游戏的项目“移动故事”的有效性进行首次测试。

方法

共有185名青少年参与,他们来自4所学校的10个班级。随机选择一半的班级参加“移动故事”项目,而另一半班级作为对照组,不接受任何干预。青少年在4个时间点填写数字问卷,问题涉及心理健康素养、污名化、抑郁症状以及项目本身(项目前、项目后、3个月随访和6个月随访)。我们使用R(R统计计算基金会)对所有连续结果变量运行线性混合效应模型,对所有二元结果变量运行广义线性混合效应模型。

结果

与对照组相比,“移动故事”组的参与者在项目结束后个人污名化程度有所改善(b=-0.53,95%置信区间-1.02至-0.03;t=-2.08;P=.04)。对个人污名化的影响随时间持续(3个月随访:b=-0.57,95%置信区间-1.11至-0.03;t=-2.07;P=.04)。“移动故事”组的大多数青少年参加了介绍环节(97/99,98%)和接触环节(93/99,94%),玩游戏4或5天(83/99,83%),并表示他们会向同龄人推荐该游戏(90/98,92%)。

结论

本研究结果表明“移动故事”作为一种减少污名化项目的潜力。随着项目的改进以提高其对心理健康素养的影响,“移动故事”可以在学校实施,以改善青少年寻求帮助的情况,并减少抑郁症状的负面后果和负担。

试验注册

荷兰试验注册中心NTR7033;https://trialsearch.who.int/Trial2.aspx?TrialID=NTR7033。国际注册报告识别码(IRRID):RR2-10.2196/11255。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/451d/9434393/f744d9b9ade2/mental_v9i8e26615_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/451d/9434393/3080823ffda9/mental_v9i8e26615_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/451d/9434393/f744d9b9ade2/mental_v9i8e26615_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/451d/9434393/3080823ffda9/mental_v9i8e26615_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/451d/9434393/f744d9b9ade2/mental_v9i8e26615_fig2.jpg

相似文献

1
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial.一项基于游戏的学校心理健康素养与抑郁症污名化项目(移动故事):整群随机对照试验
JMIR Ment Health. 2022 Aug 17;9(8):e26615. doi: 10.2196/26615.
2
A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial.一项基于游戏的学校心理健康素养与抑郁症污名化项目(移动故事):随机对照试验方案
JMIR Res Protoc. 2019 Mar 14;8(3):e11255. doi: 10.2196/11255.
3
Feasibility of a serious game coupled with a contact-based session led by lived experience workers for depression prevention in high-school students.将基于生活经验的工作者主导的严肃游戏与基于接触的干预相结合,用于预防高中生抑郁的可行性研究。
PLoS One. 2021 Nov 30;16(11):e0260224. doi: 10.1371/journal.pone.0260224. eCollection 2021.
4
teen Mental Health First Aid: 12-month outcomes from a cluster crossover randomized controlled trial evaluation of a universal program to help adolescents better support peers with a mental health problem.青少年心理健康急救:一种通用方案的群组交叉随机对照试验评估,以帮助青少年更好地支持有心理健康问题的同龄人,12 个月的结果。
BMC Public Health. 2022 Jun 10;22(1):1159. doi: 10.1186/s12889-022-13554-6.
5
A Brief Workplace Training Program to Support Help-Seeking for Mental Ill-Health: Protocol for the Helipad Cluster Randomized Controlled Trial.支持寻求精神健康帮助的简要工作场所培训方案:Helipad 集群随机对照试验方案。
JMIR Res Protoc. 2024 May 24;13:e55529. doi: 10.2196/55529.
6
Impact of contact on adolescents' mental health literacy and stigma: the SchoolSpace cluster randomised controlled trial.接触对青少年心理健康素养和污名化的影响:SchoolSpace整群随机对照试验
BMJ Open. 2016 Feb 19;6(2):e009435. doi: 10.1136/bmjopen-2015-009435.
7
Project SUMS (scaling up of mental health in schools): design and methods for a pragmatic, cluster randomised waitlist-controlled trial on integrated school mental health intervention for adolescents.SUMS 项目(学校心理健康服务的扩大化):一项针对青少年综合学校心理健康干预的实用、集群随机候补对照试验的设计和方法。
BMC Public Health. 2021 Nov 6;21(1):2034. doi: 10.1186/s12889-021-12086-9.
8
The Effectiveness of a Depression Literacy Program on Stigma and Mental Help-Seeking Among Adolescents in Malaysia: A Control Group Study With 3-Month Follow-Up.一项抑郁症知识普及项目对马来西亚青少年耻辱感及心理求助行为的影响:一项为期3个月随访的对照组研究
Inquiry. 2020 Jan-Dec;57:46958020902332. doi: 10.1177/0046958020902332.
9
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial.评估一款针对中国青年学生的艾滋病教育手机游戏(《艾滋战士·健康防御》),以提高与高风险行为相关的艾滋病知识、消除耻辱感及改善态度:随机对照试验。
JMIR Serious Games. 2022 Jan 24;10(1):e32400. doi: 10.2196/32400.
10
A quasi-cluster randomized controlled trial of a classroom-based mental health literacy educational intervention to promote knowledge and help-seeking/helping behavior in adolescents.一项基于课堂的心理健康素养教育干预的类集群随机对照试验,旨在促进青少年的知识和寻求/帮助行为。
J Adolesc. 2020 Jul;82:58-66. doi: 10.1016/j.adolescence.2020.05.002. Epub 2020 Jun 29.

引用本文的文献

1
Mental illness knowledge and the intention to seek psychiatric treatment among college athletes: use of a two-axis matrix to assess a new method of mental health support.大学生运动员的精神疾病知识及寻求精神科治疗的意愿:使用双轴矩阵评估一种新的心理健康支持方法
BMJ Open. 2025 Aug 28;15(8):e091919. doi: 10.1136/bmjopen-2024-091919.
2
Evaluation of the gambling habits of Spanish adolescents and young adults post-COVID-19 and implementation of a digital escape room intervention for preventing gambling: study protocol of a cluster-randomized controlled trial (GAMBL-OUT project).评估新冠疫情后西班牙青少年和青年的赌博习惯以及实施数字密室逃脱干预措施以预防赌博:一项整群随机对照试验的研究方案(GAMBL-OUT项目)
BMC Psychol. 2025 Jul 1;13(1):690. doi: 10.1186/s40359-025-03035-x.
3

本文引用的文献

1
Review: The effectiveness of interpersonal psychotherapy for adolescents with depression - a systematic review and meta-analysis.综述:人际心理治疗对青少年抑郁症患者的有效性——一项系统综述与荟萃分析。
Child Adolesc Ment Health. 2019 Nov;24(4):307-317. doi: 10.1111/camh.12342. Epub 2019 Jul 16.
2
Teen Mental Health First Aid for years 7-9: a description of the program and an initial evaluation.面向7至9年级学生的青少年心理健康急救:项目描述与初步评估
Int J Ment Health Syst. 2019 Nov 16;13:71. doi: 10.1186/s13033-019-0325-4. eCollection 2019.
3
teen Mental Health First Aid as a school-based intervention for improving peer support of adolescents at risk of suicide: Outcomes from a cluster randomised crossover trial.
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.促进儿童和青少年心理健康素养的严肃游戏的游戏设计、有效性及实施:系统评价
JMIR Ment Health. 2025 May 5;12:e67418. doi: 10.2196/67418.
4
Psycheutopia: an innovative educational program to enhance mental health literacy among medical students.心灵乌托邦:一项提高医学生心理健康素养的创新教育项目。
Front Psychiatry. 2025 Mar 27;16:1538476. doi: 10.3389/fpsyt.2025.1538476. eCollection 2025.
5
A Rapid Review of HIV-Related Stigma-Reduction Randomized Controlled Trials.一项关于减少与艾滋病毒相关耻辱感的随机对照试验的快速综述。
AIDS Behav. 2025 Apr 5. doi: 10.1007/s10461-025-04673-3.
6
Interventions to Reduce Mental Health Stigma in Young People: A Systematic Review and Meta-Analysis.减少青少年心理健康污名化的干预措施:系统评价与荟萃分析
JAMA Netw Open. 2025 Jan 2;8(1):e2454730. doi: 10.1001/jamanetworkopen.2024.54730.
7
The effect of web-based educational interventions on mental health literacy, stigma and help-seeking intentions/attitudes in young people: systematic review and meta-analysis.基于网络的教育干预对年轻人心理健康素养、污名和寻求帮助的意愿/态度的影响:系统评价和荟萃分析。
BMC Psychiatry. 2023 Sep 4;23(1):647. doi: 10.1186/s12888-023-05143-7.
8
Promoting Mental Health Help-Seeking Behaviors by Mental Health Literacy Interventions in Secondary Education? Needs and Perspectives of Adolescents and Educational Professionals.促进心理健康:中学心理健康素养干预对求助行为的影响?青少年和教育专业人士的需求和观点。
Int J Environ Res Public Health. 2022 Sep 20;19(19):11889. doi: 10.3390/ijerph191911889.
9
The Need for a Data Ecosystem for Youth Mental Health in The Netherlands.荷兰青少年心理健康数据生态系统的需求。
Int J Environ Res Public Health. 2022 Sep 13;19(18):11499. doi: 10.3390/ijerph191811499.
10
Feasibility of a serious game coupled with a contact-based session led by lived experience workers for depression prevention in high-school students.将基于生活经验的工作者主导的严肃游戏与基于接触的干预相结合,用于预防高中生抑郁的可行性研究。
PLoS One. 2021 Nov 30;16(11):e0260224. doi: 10.1371/journal.pone.0260224. eCollection 2021.
青少年心理健康急救作为一种基于学校的干预措施,用于改善有自杀风险的青少年的同伴支持:一项集群随机交叉试验的结果。
Aust N Z J Psychiatry. 2020 Apr;54(4):382-392. doi: 10.1177/0004867419885450. Epub 2019 Nov 9.
4
Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint.运用设计思维原则解决青少年数字心理健康干预的局限性:观点
J Med Internet Res. 2019 Jan 14;21(1):e11528. doi: 10.2196/11528.
5
A systematic review of depression literacy: Knowledge, help-seeking and stigmatising attitudes among adolescents.抑郁症知识普及的系统评价:青少年的知识水平、寻求帮助的意愿和对其的污名化态度。
J Adolesc. 2019 Jul;74:154-172. doi: 10.1016/j.adolescence.2019.06.004. Epub 2019 Jun 16.
6
A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial.一项基于游戏的学校心理健康素养与抑郁症污名化项目(移动故事):随机对照试验方案
JMIR Res Protoc. 2019 Mar 14;8(3):e11255. doi: 10.2196/11255.
7
Effectiveness of CBT for children and adolescents with depression: A systematic review and meta-regression analysis.认知行为疗法对儿童和青少年抑郁症的疗效:系统评价和荟萃回归分析。
Eur Psychiatry. 2019 Apr;57:33-45. doi: 10.1016/j.eurpsy.2018.12.008. Epub 2019 Jan 16.
8
Effects of Mindfulness-Based Stress Reduction on Depression in Adolescents and Young Adults: A Systematic Review and Meta-Analysis.基于正念减压疗法对青少年和青年抑郁的影响:一项系统评价与荟萃分析
Front Psychol. 2018 Jun 21;9:1034. doi: 10.3389/fpsyg.2018.01034. eCollection 2018.
9
Personal and perceived public mental-health stigma as predictors of help-seeking intentions in adolescents.个人和感知到的公众心理健康污名对青少年寻求帮助意愿的预测作用。
J Adolesc. 2018 Jul;66:83-90. doi: 10.1016/j.adolescence.2018.05.003. Epub 2018 May 23.
10
Helping adolescents to better support their peers with a mental health problem: A cluster-randomised crossover trial of teen Mental Health First Aid.帮助青少年更好地支持有心理健康问题的同龄人:青少年心理健康急救的群组随机交叉试验。
Aust N Z J Psychiatry. 2018 Jul;52(7):638-651. doi: 10.1177/0004867417753552. Epub 2018 Feb 8.