Erb Christopher D, Morrison Samara, Nicholson-Brown Alexandra
School of Psychology, University of Auckland, 23 Symonds Street, Building 302, Auckland, 1010, New Zealand.
HIT Lab NZ, University of Canterbury, 69 Creyke Road, John Britten Building, Christchurch, 8041, New Zealand.
Behav Res Methods. 2025 Jul 2;57(8):215. doi: 10.3758/s13428-025-02740-0.
Developmental and individual differences in conflict processing are commonly assessed with button-press measures of response time and accuracy in congruency tasks such as the Eriksen flanker task. However, when the reliability of response time and accuracy congruency effects are reported, the measures frequently fall short of the reliability levels needed to draw firm conclusions. In Study 1, we re-analyzed data from nine hand-tracking experiments. We found that reaching behavior generated high congruency effect reliabilities across different age groups (children, young adults, and older adults) in arrow versions of the flanker task, with split-half reliabilities often above .85 in response time, initiation time, movement time, or movement curvature. Adult performance of the Stroop task revealed congruency effect reliabilities ranging from .76 in movement curvature to .89 in initiation time. In contrast, the Simon task revealed a good reliability estimate in movement curvature for children (.84) and acceptable estimates in response time (.72), movement time (.76), and curvature (.75) for adults. Study 2 tested the reliability of a release-and-press version of the arrow flanker task using a keyboard in one condition and a touchscreen in another condition (N = 51). The keyboard condition generated high congruency effect reliability estimates in response time (.91), initiation time (.94), and movement time (.88), while the touchscreen condition generated high-reliability estimates in response time (.85) and initiation time (.94), and a lower estimate for movement time (.78). These results indicate that the reliability of congruency tasks can be enhanced by moving beyond traditional button-press measures of performance.
冲突处理中的发展性和个体差异通常通过在诸如埃里克森侧翼任务等一致性任务中按键反应时间和准确性的测量来评估。然而,当报告反应时间和准确性一致性效应的可靠性时,这些测量往往达不到得出确凿结论所需的可靠性水平。在研究1中,我们重新分析了来自九个手部追踪实验的数据。我们发现,在侧翼任务的箭头版本中,不同年龄组(儿童、年轻人和老年人)的伸手行为产生了高度一致的效应可靠性,反应时间、起始时间、运动时间或运动曲率的折半信度通常高于0.85。成年人在斯特鲁普任务中的表现显示,一致性效应的可靠性范围从运动曲率的0.76到起始时间的0.89。相比之下,西蒙任务显示儿童在运动曲率方面的可靠性估计良好(0.84),而成年人在反应时间(0.72)、运动时间(0.76)和曲率(0.75)方面的估计可以接受。研究2在一种条件下使用键盘,在另一种条件下使用触摸屏测试了箭头侧翼任务的释放和按压版本的可靠性(N = 51)。键盘条件在反应时间(0.91)、起始时间(0.94)和运动时间(0.88)方面产生了高度一致的效应可靠性估计,而触摸屏条件在反应时间(0.85)和起始时间(0.94)方面产生了高可靠性估计,运动时间的估计较低(0.78)。这些结果表明,通过超越传统的按键性能测量方法,可以提高一致性任务的可靠性。