Kantorski Brinley, Bruzdewicz Kelly, Fedje Kara, Bass Kristin M, Pollock John A
The Partnership in Education, Duquesne University, Pittsburgh, PA 15282 USA.
Department of Biological Science, School of Science & Engineering, Duquesne University, Pittsburgh, PA 15282 USA.
Discov Educ. 2025;4(1):245. doi: 10.1007/s44217-025-00683-4. Epub 2025 Jul 19.
A long history of misinformation has led to anti-vaccine sentiment, risking everyone's health. Despite public health campaigns, vaccine hesitancy rates have not declined. In response, we created an educational board game to address the fundamental science of vaccine development. The cooperative game guides players through identifying a novel pathogen, developing a vaccine, conducting animal testing, running clinical trials, and distributing doses to the public before the virulence takes over. Players need to work cooperatively, sharing resources in order to win the game; everyone wins or loses together. Developed in consultation with vaccine development researchers, the game retains many of the real world scientific and clinical challenges that face vaccine developers. Assessing students in six different communities in four different mid-west and eastern states in the United States provided access to a diverse demographic. We find that through a pre- post-assessment, students (grades 7-11, = ) show significant gains in vaccine knowledge and confidence, demonstrating that fun, gamified learning can improve health literacy. After gameplay, students recognize that the soft skills of being a good communicator, being creative, and sharing resources are important for being a scientist.
The online version contains supplementary material available at 10.1007/s44217-025-00683-4.
长期以来的错误信息导致了反疫苗情绪,危及每个人的健康。尽管开展了公共卫生运动,但疫苗犹豫率并未下降。作为回应,我们制作了一款教育棋盘游戏来讲解疫苗研发的基础科学知识。这款合作游戏引导玩家经历识别新型病原体、研发疫苗、进行动物试验、开展临床试验以及在毒力占据主导之前向公众分发疫苗剂量等过程。玩家需要合作,共享资源才能赢得游戏;成败与所有人息息相关。该游戏是在与疫苗研发研究人员协商后开发的,保留了疫苗开发者在现实世界中面临的许多科学和临床挑战。在美国中西部和东部四个不同州的六个不同社区对学生进行评估,从而接触到了多样化的人群。我们发现,通过前后评估,学生(7至11年级, = )在疫苗知识和信心方面有显著提高,表明有趣的、游戏化的学习可以提高健康素养。游戏结束后,学生认识到成为一名优秀的沟通者、富有创造力和共享资源等软技能对于成为一名科学家很重要。
在线版本包含可在10.1007/s44217-025-00683-4获取的补充材料。