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开发一款模拟新生儿重症监护病房体验的严肃游戏:协作性准实验研究。

Development of a Serious Game to Simulate Neonatal Intensive Care Unit Experiences: Collaborative Quasi-Experimental Study.

作者信息

Miyosawa Yukihide, Hirabayashi Koichi, Yamada Kodai, Kobayashi Fumiya, Ogihara Nanami, Takeda Noa, Okamura Eri, Matsumura Shogo

机构信息

Department of Pediatrics, Shinshu University School of Medicine, Matsumoto, Japan.

Department of Medical Education, Shinshu University School of Medicine, Matsumoto, Japan.

出版信息

JMIR Form Res. 2025 Jun 18;9:e73009. doi: 10.2196/73009.

Abstract

BACKGROUND

Opportunities for neonatal intensive care unit (NICU) training are limited for medical and nursing students due to patient safety concerns and the complexities of neonatal care. In addition, the COVID-19 pandemic significantly disrupted clinical training opportunities, further underscoring the need for alternative educational tools that can provide immersive and practical learning experiences. Serious games have garnered attention as potential tools for medical education; however, few are designed to simulate the complete NICU environment and its unique challenges.

OBJECTIVE

To address the educational gaps in neonatal care training, we aimed to develop and evaluate a serious game that provides a comprehensive NICU simulation experience for students and the general public.

METHODS

The game was developed over 14 months by a collaborative team that included a neonatologist, 4 medical students, and 1 art student, with a total cost of US $10,000. Initially created in TyranoBuilder (STRIKEWORKS), the game was later redeveloped in Unity with Naninovel to support multilingual functionality. Structured as a 6-chapter visual novel, the game follows a high school student observing the NICU during a hospital internship. Scenario-based decision-making and interactive dialogues guide the player through both the clinical and emotional aspects of neonatal care. After completing the game, players were invited to participate in an optional web-based survey that assessed demographic information, gameplay quality, and educational value using Likert scales. Descriptive and inferential statistics were used for data analysis.

RESULTS

The game, titled First Steps in the NICU, was released for iOS, Android, and Steam. As of May 2025, it has been downloaded 2799 times (2260 on iOS and 539 on Android). A total of 160 survey responses were collected, with 46.3% of respondents identifying as health care professionals or students. The majority of participants were female (114/160, 71.3%) and aged 20-29 years (59/160, 36.9%). Mean scores for length, difficulty, and gameplay were 3.05 (SD 0.62), 2.49 (SD 0.76), and 3.65 (SD 0.77), respectively, indicating a well-balanced design. The educational usefulness of the game received high ratings: empathy with the story (4.24), usefulness for knowledge acquisition (4.16), and effectiveness of serious games as a learning tool (4.37). No significant differences in evaluations were found between health care professionals and students and the general public, suggesting broad accessibility and appeal.

CONCLUSIONS

We developed a low-cost serious game that simulates NICU experiences through collaboration between a neonatologist and students. The game received positive feedback and demonstrated educational value for a diverse audience. Positioned as formative research, this study highlights the potential of serious games to supplement neonatal care education. Future updates will incorporate user feedback, leading to improvements in gameplay and expanded content.

摘要

背景

由于患者安全问题以及新生儿护理的复杂性,医学生和护理专业学生接受新生儿重症监护病房(NICU)培训的机会有限。此外,新冠疫情严重扰乱了临床培训机会,进一步凸显了对能够提供沉浸式实践学习体验的替代教育工具的需求。严肃游戏作为医学教育的潜在工具已受到关注;然而,很少有游戏旨在模拟完整的NICU环境及其独特挑战。

目的

为弥补新生儿护理培训中的教育差距,我们旨在开发并评估一款为学生和普通大众提供全面NICU模拟体验的严肃游戏。

方法

该游戏由一个合作团队历时14个月开发而成,团队成员包括一名新生儿科医生、4名医学生和1名艺术专业学生,总成本为10,000美元。游戏最初在TyranoBuilder(STRIKEWORKS)中创建,后来在Unity中与Naninovel重新开发,以支持多语言功能。该游戏结构为一部6章的视觉小说,讲述一名高中生在医院实习期间观察NICU的故事。基于场景的决策和交互式对话引导玩家体验新生儿护理的临床和情感方面。游戏结束后,邀请玩家参与一项可选的网络调查,该调查使用李克特量表评估人口统计学信息、游戏质量和教育价值。数据分析采用描述性和推断性统计方法。

结果

这款名为《NICU的第一步》的游戏已在iOS、安卓和Steam平台发布。截至2025年5月,已下载2799次(iOS平台2260次,安卓平台539次)。共收集到160份调查回复,46.3%的受访者为医疗保健专业人员或学生。大多数参与者为女性(114/160,71.3%),年龄在20 - 29岁之间(59/160,36.9%)。长度、难度和游戏玩法的平均得分分别为3.05(标准差0.62)、2.49(标准差0.76)和3.65(标准差0.77),表明设计平衡良好。该游戏的教育实用性获得了高分:对故事的同理心(4.24)、对知识获取的有用性(4.16)以及严肃游戏作为学习工具的有效性(4.37)。医疗保健专业人员、学生和普通大众在评价上未发现显著差异,表明该游戏具有广泛的可及性和吸引力。

结论

我们通过新生儿科医生与学生合作开发了一款低成本的严肃游戏,模拟NICU体验。该游戏获得了积极反馈,并对不同受众显示出教育价值。作为形成性研究,本研究突出了严肃游戏补充新生儿护理教育的潜力。未来更新将纳入用户反馈,以改进游戏玩法并扩展内容。

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