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不同运动场景下智能手表健康信息可视化呈现的设计研究

Research on the design of smartwatch health information visualization presentation under different motion scenarios.

作者信息

Jin Wenkui, Deng Wanlin

机构信息

College of Furnishings and Industrial Design, Nanjing Forestry University, Nanjing, Jiangsu, China.

Jiangsu Co-innovation Center of Efficient Processing and Utilization of Forest Resources, Nanjing Forestry University, Nanjing, Jiangsu, China.

出版信息

Sci Rep. 2025 Jul 22;15(1):26646. doi: 10.1038/s41598-025-12226-w.

Abstract

Investigating how to adapt smartwatches to meet the distinct needs of users across various motion scenarios, while optimizing visual presentation design to enhance user experience, is an area that deserves thorough exploration. Three experiments were conducted to assess the impact of form, animation, and color on visual presentation. A total of 45 participants took part in each experiment and were divided into three groups. Experiment 1 examined the effect of presentation form using a two-factor mixed design: 2 (presentation form: text, charts, graphs) × 3 (motion scenarios: static, Low-intensity movement, High-intensity movement). Experiment 2 focused on the influence of presentation animation with a two-factor mixed design: 3 (presentation animation: no animation, gradual appearance, geometric morphing) × 3 (motion scenarios: static, Low-intensity movement, High-intensity movement). Experiment 3 investigated the impact of color mode using a two-factor mixed design: 2 (color mode: dark mode, light mode) × 3 (motion scenarios: static, Low-intensity movement, High-intensity movement). Presentation form significantly impacted both cognitive performance and subjective perception, with text being outperformed by charts and graphs. Presentation animation had a notable effect on cognitive performance, with non-animated presentations yielding higher performance scores compared to animations. However, in terms of subjective perception, animated presentations were preferred over non-animated ones. Finally, color mode significantly influenced subjective perception, with dark mode receiving more favorable ratings than light mode. Charts and graphs as a presentation form outperform text in both efficiency and user preference. In terms of information acquisition, non-animated presentations are more efficient than animated ones, although animations score higher in user preference. Additionally, dark mode is more positively evaluated by users compared to light mode.

摘要

研究如何使智能手表适应不同运动场景下用户的独特需求,同时优化视觉呈现设计以提升用户体验,是一个值得深入探索的领域。进行了三项实验来评估形式、动画和颜色对视觉呈现的影响。每项实验共有45名参与者,并分为三组。实验1采用双因素混合设计研究呈现形式的效果:2(呈现形式:文本、图表、图形)×3(运动场景:静态、低强度运动、高强度运动)。实验2采用双因素混合设计关注呈现动画的影响:3(呈现动画:无动画、逐渐出现、几何变形)×3(运动场景:静态、低强度运动、高强度运动)。实验3采用双因素混合设计研究颜色模式的影响:2(颜色模式:暗模式、亮模式)×3(运动场景:静态、低强度运动、高强度运动)。呈现形式对认知表现和主观感受均有显著影响,图表和图形的表现优于文本。呈现动画对认知表现有显著影响,无动画的呈现相比动画获得更高的表现分数。然而,在主观感受方面,动画呈现比无动画的更受青睐。最后,颜色模式对主观感受有显著影响,暗模式的评价比亮模式更有利。图表和图形作为一种呈现形式在效率和用户偏好方面均优于文本。在信息获取方面,无动画的呈现比动画的更高效,尽管动画在用户偏好方面得分更高。此外,与亮模式相比,暗模式得到用户更积极的评价。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/22a4/12284058/ee864cac5252/41598_2025_12226_Fig1_HTML.jpg

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