文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

沉迷游戏对社交、学业及心理健康的影响及性别差异:香港一项基于学校的调查

The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong.

作者信息

Tse Nick, Pang Natalie Sze Nga, Wang Xin, Li Yiran, Lo Camilla Kin Ming, Yang Xue

机构信息

Department of Applied Social Sciences, HKCT Institute of Higher Education, Hong Kong SAR, China.

The Jockey Club School of Public Health and Primary Care, Faculty of Medicine, Chinese University of Hong Kong, Hong Kong SAR, China.

出版信息

PLoS One. 2025 Aug 13;20(8):e0327365. doi: 10.1371/journal.pone.0327365. eCollection 2025.


DOI:10.1371/journal.pone.0327365
PMID:40802602
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12349090/
Abstract

Binge gaming, defined as playing video games for more than five consecutive hours, has become an emerging health and behavioral issue among children and adolescents. However, the potential factors and consequences have not been sufficiently investigated. This study aims to examine the prevalence of binge gaming, its social, academic, and mental health consequences, and potential gender differences among children and adolescents in Hong Kong. A school-based survey was conducted on 2,592 primary and secondary students in Hong Kong. The sample included 1,404 boys (mean age = 11.99 + /- 2.415 years) and 1,188 girls (mean age = 11.77 + /- 2.473 years), with an overall mean age of 11.89 years. Internet gaming disorder (IGD), depression, anxiety, stress, loneliness, social support, sleep quality, and educational self-efficacy were measured using well-validated self-report scales. Analysis of Covariance (ANCOVA) models, adjusting for age and daily gaming time, were employed to examine mental, social, and academic outcomes among binge gamers, non-binge gamers, and non-gamers. Subgroup analyses were conducted by gender. The overall prevalence of binge gaming in the study sample was 31.7%. Thirty percent of respondents reported at least one episode of binge gaming in the last month, with 38.3% in boys and 24.0% in girls. In boys, binge gamers showed greater IGD, depression, anxiety, and stress, poorer sleep quality, and lower educational self-efficacy than non-binge gamers. Similarly, female binge gamers exhibited higher IGD, depression, anxiety, stress, and loneliness, and lower educational self-efficacy, sleep quality, and social support. Non-gamers generally experienced less depression, anxiety, stress, and loneliness, and higher educational self-efficacy, than binge gamers in both genders. Binge gaming may act as a behavioral indicator and risk factor for various social, academic, and health problems and preventive effort is warranted.

摘要

暴饮暴食式游戏,定义为连续玩电子游戏超过五个小时,已成为儿童和青少年中一个新出现的健康和行为问题。然而,其潜在因素和后果尚未得到充分调查。本研究旨在调查香港儿童和青少年中暴饮暴食式游戏的流行情况、其对社会、学业和心理健康的影响以及潜在的性别差异。对香港2592名中小学生进行了一项基于学校的调查。样本包括1404名男孩(平均年龄=11.99±2.415岁)和1188名女孩(平均年龄=11.77±2.473岁),总体平均年龄为11.89岁。使用经过充分验证的自我报告量表测量网络成瘾障碍(IGD)、抑郁、焦虑、压力、孤独感、社会支持、睡眠质量和教育自我效能感。采用协方差分析(ANCOVA)模型,对年龄和每日游戏时间进行调整,以研究暴饮暴食式游戏玩家、非暴饮暴食式游戏玩家和非游戏玩家的心理、社会和学业结果。按性别进行亚组分析。研究样本中暴饮暴食式游戏总的流行率为31.7%。30%的受访者报告在过去一个月中至少有一次暴饮暴食式游戏经历,其中男孩为38.3%,女孩为24.0%。在男孩中,暴饮暴食式游戏玩家比非暴饮暴食式游戏玩家表现出更高的网络成瘾障碍、抑郁、焦虑和压力,睡眠质量更差,教育自我效能感更低。同样,女性暴饮暴食式游戏玩家表现出更高的网络成瘾障碍、抑郁、焦虑、压力和孤独感,以及更低的教育自我效能感、睡眠质量和社会支持。在两个性别中,非游戏玩家通常比暴饮暴食式游戏玩家经历的抑郁、焦虑、压力和孤独感更少,教育自我效能感更高。暴饮暴食式游戏可能是各种社会、学业和健康问题的行为指标和风险因素,因此有必要采取预防措施。

相似文献

[1]
The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong.

PLoS One. 2025-8-13

[2]
Binge-watching and gender-specific effects on academic, social, and mental well-being in children and adolescents.

PLoS One. 2025-8-22

[3]
Investigation and analysis of mental health status of the older adult in western rural areas.

Front Public Health. 2025-7-16

[4]
Prescription of Controlled Substances: Benefits and Risks

2025-1

[5]
Associations of emotional experience with gaming duration and risk of gaming disorder among adolescent gamers: An ecological momentary assessment study.

Addiction. 2025-9

[6]
Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes.

J Behav Addict. 2025-6-23

[7]
Internet gaming disorder associated with depression among Thai medical students: A university-based cross-sectional study.

PLoS One. 2025-7-11

[8]
Mediating role of depression and gender in the relationship between daily video games exposure and internet gaming disorder (IGD) among college students.

BMC Psychol. 2025-8-26

[9]
Prevalence and correlates of gaming addiction among high school students in Ahmedabad, India: a cross-sectional study.

East Asian Arch Psychiatry. 2025-6

[10]
Sleep Quality as a Mediator of Internet Gaming Disorder and Executive Dysfunction in Adolescents: Cross-Sectional Questionnaire Study.

J Med Internet Res. 2025-7-9

本文引用的文献

[1]
The emerging evidence on the association between symptoms of ADHD and gaming disorder: A systematic review and meta-analysis.

Clin Psychol Rev. 2023-12

[2]
Relationships of internet gaming engagement, history, and maladaptive cognitions and adolescent internet gaming disorder: A cross-sectional study.

PLoS One. 2023

[3]
Effectiveness of an integrated motivational cognitive-behavioral group intervention for adolescents with gaming disorder: a randomized controlled trial.

Addiction. 2023-11

[4]
Thinking beyond cut-off scores in the assessment of potentially addictive behaviors: A brief illustration in the context of binge-watching.

J Behav Addict. 2023-6-29

[5]
Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men.

J Behav Addict. 2023-3-30

[6]
Influence of Screen Time during COVID-19 on Health-Related Quality of Life of Early Adolescents.

Int J Environ Res Public Health. 2022-8-23

[7]
Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis.

J Behav Addict. 2022-9-26

[8]
Gender Differences in the Factors Associated with Alcohol Binge Drinking: A Population-Based Analysis in a Latin American Country.

Int J Environ Res Public Health. 2022-4-19

[9]
Sexual Differences in Internet Gaming Disorder (IGD): From Psychological Features to Neuroanatomical Networks.

J Clin Med. 2022-2-16

[10]
Binge behaviors: Assessment, determinants, and consequences.

Addict Behav Rep. 2021-9-29

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索