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抑郁和性别在大学生每日视频游戏暴露与网络游戏障碍(IGD)关系中的中介作用。

Mediating role of depression and gender in the relationship between daily video games exposure and internet gaming disorder (IGD) among college students.

作者信息

Wang Li-Jin, Mu Lin-Lin, Li Xiang-Yu, Song Pei-Pei, Pan Zheng-Ze, Gao Yu-Xin, Duan Fan, Li Hao-Nan, Du Wen-Bo, Song Xun, Chen Jin-Xuan, Wang Yue, Zhong Na, Zhang Xiao-Chu, Jiao Dong-Liang

机构信息

School of Mental Health, Bengbu Medical university, Bengbu, Anhui, China.

Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, Shanghai, China.

出版信息

BMC Psychol. 2025 Aug 26;13(1):965. doi: 10.1186/s40359-025-03328-1.

Abstract

To investigate the relationship between daily Video Games exposure and Internet Gaming Disorder (IGD) with reference to college students, analyse the mediating role of Depression and gender, and provide a theoretical basis for the prevention and treatment of IGD in college students. Using cluster random sampling, 1527 college students were selected to join the study. A Demographic questionnaire, Internet Gaming Disorder Test-20 (IGD-20), and Patient Health Questionnaire-9 (PHQ-9) were adopted to investigate Video Games and Depression among college students. Using the mediating effect analysis method, this study explores the mediating role of Depression in the relationship between daily play time and IGD, as well as the moderating role of gender. College students' daily Video Games exposure, gender and severity of Depression were independent factors influencing IGD. Mediation analysis revealed that Depression played a mediating role between daily Video Games exposure and IGD. In the mediating model, gender moderates the line from Depression to IGD. Male university students exhibiting prolonged gaming behavior coupled with depressive mood are at elevated risk for developing IGD and require prioritized intervention. Implementing targeted strategies to enhance emotional regulation skills - particularly for male students - may serve as one of pivotal preventive measure against IGD within collegiate populations.

摘要

为探讨大学生日常玩电子游戏与网络成瘾障碍(IGD)之间的关系,分析抑郁和性别在其中的中介作用,为大学生IGD的防治提供理论依据。采用整群随机抽样法,选取1527名大学生参与研究。采用人口学问卷、网络成瘾障碍测试-20(IGD-20)和患者健康问卷-9(PHQ-9)对大学生的电子游戏情况和抑郁状况进行调查。本研究运用中介效应分析方法,探讨抑郁在每日游戏时长与IGD关系中的中介作用以及性别的调节作用。大学生日常玩电子游戏的情况、性别和抑郁严重程度是影响IGD的独立因素。中介分析表明,抑郁在日常玩电子游戏与IGD之间起中介作用。在中介模型中,性别调节了从抑郁到IGD的路径。表现出长时间游戏行为且伴有抑郁情绪的男大学生患IGD的风险较高,需要优先干预。实施有针对性的策略来提高情绪调节能力——尤其是针对男学生——可能是大学生群体中预防IGD的关键预防措施之一。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50cd/12379333/4607de99d401/40359_2025_3328_Fig1_HTML.jpg

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