Suk Kyung-Soo, Park Jinyoung, Choi Taeyeon, Lee Byung Ho, Ahn Yongjin, Yun Sunung, Park Si Young, Kim Hak Sun, Moon Seoung-Hwan, Kwon Ji-Won
Department of Orthopedic Surgery, Yonsei University College of Medicine, 50 Yonsei-ro, Seodaemun-gu, Seoul, 03722, Republic of Korea.
Department of Rehabilitation Medicine, Gangnam Severance Hospital, Yonsei University College of Medicine, Seoul, Korea.
J Neuroeng Rehabil. 2025 Aug 13;22(1):178. doi: 10.1186/s12984-025-01716-7.
BACKGROUND: C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored. METHODS: This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study. RESULTS: Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group. CONCLUSIONS: VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies. TRIAL REGISTRATION: Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. Retrospectively registered.
背景:C5 麻痹是一种在颈椎后路减压或融合手术后可能出现的致残性并发症,其特征为三角肌和肱二头肌急性无力。虽然大多数病例可自发缓解,但功能障碍持续时间延长会带来重大的身体、心理和社会经济负担。虚拟现实(VR)已成为神经康复领域一种有前景的辅助手段,它提供沉浸式环境,可促进参与度和运动学习。然而,其在术后 C5 麻痹康复中的应用仍未得到充分探索。 方法:本单中心随机对照试验于 2023 年 1 月至 12 月在一家三级学术医院进行。纳入在颈椎后路融合术后出现新发 C5 麻痹的成年患者(≥20 岁)。C5 麻痹定义为术后肩部屈曲或外展力量下降≥2 级。患者被随机分配至接受标准术后康复的对照组或接受相同标准康复加额外基于 VR 的康复计划的 VR 辅助组。VR 康复包括在初次住院期间以及 3、6、12 和 24 周随访时通过头戴式显示器进行的交互式、基于游戏的肩部锻炼。主要结局指标为三角肌表面肌电图衍生的最大自主等长收缩(MVIC)、%MVIC 和疲劳指数(FI)。次要结局指标包括医学研究委员会(MRC)量表、颈部残疾指数(NDI)、欧洲五维健康量表(EQ-5D)、视觉模拟量表(VAS)和医院焦虑抑郁量表(HADS)。术前及术后每次随访时收集数据。10 名患者(VR 组 = 4 名,对照组 = 6 名)完成了研究。 结果:最终分析纳入了 VR 组的 4 名患者和对照组的 6 名患者。VR 组在肌肉激活方面表现出显著更高的效率,在 24 周时,肩部屈曲(中位数 1.0 对 1.5;p = 0.025)和外展(0.9 对 1.8;p = 0.014)时的 %MVIC 值均较低,这证明了这一点。观察到患者报告的生活质量(EQ-5D,p = 0.032)有所改善,手臂疼痛减轻(VAS,p = 0.048)。VR 组的抑郁评分(HADS-D)和焦虑评分(HADS-A)也呈下降趋势,尤其是在 24 周时(HADS-D:4.0 对 9.5;p = 0.067)。VR 组的功能指标,包括最大手臂抬高(从 90.0 厘米提高到 145.0 厘米)和每次放置苹果的次数(从每次 25 次增加到 55 次)有显著改善。 结论:VR 辅助康复可能有助于提高术后 C5 麻痹患者的神经肌肉效率、减轻疼痛并改善心理健康。这些初步研究结果表明,沉浸式 VR 可能是术后脊柱康复中有前景的辅助手段,值得在更大规模的研究中进一步探究。 试验注册:临床研究信息服务(CRIS),KCT0010436。于 2025 年 4 月 21 日注册。回顾性注册。
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