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虚拟现实训练对脑卒中患者职业表现和自我效能的影响:一项随机对照试验。

Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial.

机构信息

Department of Rehabilitation, Xiangya Hospital Central South University, No. 87 Xiangya Road, Changsha, 410008, Hunan, China.

Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China.

出版信息

J Neuroeng Rehabil. 2020 Nov 13;17(1):150. doi: 10.1186/s12984-020-00783-2.

DOI:10.1186/s12984-020-00783-2
PMID:33187532
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7666452/
Abstract

BACKGROUND

Virtual reality (VR) has been broadly applied in post-stroke rehabilitation. However, studies on occupational performance and self-efficacy as primary outcomes of stroke rehabilitation using VR are lacking. Thus, this study aims to investigate the effects of VR training on occupational performance and self-efficacy in patients with stroke.

METHODS

This was an assessor-blinded, randomized controlled trial. Sixty participants with first-ever stroke (< 1-year onset) underwent rehabilitation in a single acute hospital. Participants were randomly assigned to either the VR group (n = 30) or control group (n = 30). Both groups received dose-matched conventional rehabilitation (i.e., 45 min, five times per week over 3 weeks). The VR group received additional 45-min VR training for five weekdays over 3 weeks. The primary outcome measures were the Canadian Occupational Performance Measure and Stroke Self-Efficacy Questionnaire. Secondary outcome measures included Modified Barthel Index, Fugl-Meyer Assessment-Upper Extremity, and Functional Test for the Hemiplegic Upper Extremity. The assessment was conducted at baseline and after the 3-week intervention.

RESULTS

A total of 52 participants (86.7%) completed the trial. Significant between-group differences in Stroke Self-Efficacy Questionnaire (Median Difference = 8, P = 0.043) and Modified Barthel Index (Median Difference = 10, P = 0.030) were found; however, no significant between-group differences in Canadian Occupational Performance Measure, Fugl-Meyer Assessment-Upper Extremity, and Functional Test for the Hemiplegic Upper Extremity were noted. No serious adverse reactions related to the program were reported.

CONCLUSIONS

Additional VR training could help improve the self-efficacy and activities of daily living of patients with stroke; however, it was not superior to conventional training in the improvement of upper limb functions, occupational performance, and satisfaction. Nevertheless, VR could be integrated into conventional rehabilitation programs to enhance self-efficacy of patients after stroke.

TRIAL REGISTRATION

This study was successfully registered under the title "Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke" on October 13 2019 and could be located in https://www.chictr.org with the study identifier ChiCTR1900026550.

摘要

背景

虚拟现实(VR)已广泛应用于脑卒中后的康复。然而,在脑卒中康复中以作业表现和自我效能为主要结局的 VR 研究还很少。因此,本研究旨在探讨 VR 训练对脑卒中患者作业表现和自我效能的影响。

方法

这是一项评估者设盲、随机对照试验。60 名首发脑卒中(发病<1 年)患者在一家急性医院接受康复治疗。参与者被随机分配到 VR 组(n=30)或对照组(n=30)。两组均接受匹配剂量的常规康复治疗(即每周 5 次,每次 45 分钟,共 3 周)。VR 组在 3 周内接受额外的 5 天每天 45 分钟的 VR 训练。主要结局指标为加拿大职业表现量表和脑卒中自我效能问卷。次要结局指标包括改良巴氏指数、Fugl-Meyer 上肢评估和偏瘫上肢功能测试。评估在基线和 3 周干预后进行。

结果

共有 52 名参与者(86.7%)完成了试验。脑卒中自我效能问卷(中位数差值 8,P=0.043)和改良巴氏指数(中位数差值 10,P=0.030)存在显著的组间差异;然而,加拿大职业表现量表、Fugl-Meyer 上肢评估和偏瘫上肢功能测试的组间差异无统计学意义。未报告与方案相关的严重不良反应。

结论

额外的 VR 训练有助于提高脑卒中患者的自我效能和日常生活活动能力;然而,与常规训练相比,其在改善上肢功能、作业表现和满意度方面并无优势。尽管如此,VR 可以整合到常规康复方案中,以增强脑卒中后患者的自我效能。

试验注册

本研究于 2019 年 10 月 13 日成功注册,标题为“虚拟现实训练对脑卒中患者作业表现和自我效能的影响”,可在 https://www.chictr.org 上通过研究标识符 ChiCTR1900026550 找到。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a32b/7666452/4a0bdbecd487/12984_2020_783_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a32b/7666452/4a0bdbecd487/12984_2020_783_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a32b/7666452/4a0bdbecd487/12984_2020_783_Fig1_HTML.jpg

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