Huang Jiawen, Furness Eleanor, Liu Yifang, Kenmoe Morell-Jovan, Elias Ronak, Zeng Hannah Tongxin, Baldassano Christopher
Department of Psychology, Columbia University, New York, NY, USA.
Open Mind (Camb). 2025 Jul 26;9:940-958. doi: 10.1162/opmi.a.14. eCollection 2025.
We can use prior knowledge of temporal structure to make predictions about how an event will unfold, and this schematic knowledge has been shown to impact the way that event memories are encoded and later reconstructed. Existing paradigms for studying prediction, however, are largely unable to separate effects of prediction accuracy from effects of stimulus probability: likely outcomes are assumed to be predicted, while unlikely outcomes are assumed to cause prediction errors. Here we use a novel approach in which we can independently manipulate prediction success and stimulus probability, by using real-time eye-tracking when viewing moves in a board game. The moves can be consistent or inconsistent with a participant's predictions (assessed via fixation patterns) and can be also be likely or unlikely to be played by a strategic player. By decorrelating these two measures, we found that both probability and prediction accuracy boost memory through two separate mechanisms, leading to different eye-movement strategies at retrieval. Accurate prediction improved encoding precision, allowing participants to directly retrieve these moves without the use of schematic knowledge. Probable moves, on the other hand, led to improved memory through a retrieval-time strategy in which schematic knowledge was used to generate candidate moves for recognition. These results shed new light on the specific role of predictions in enhancing event memories, and provide a more realistic paradigm for studying schemas, learning, and decision making.
我们可以利用时间结构的先验知识来预测事件将如何展开,并且这种概要性知识已被证明会影响事件记忆的编码方式以及随后的重构方式。然而,现有的研究预测的范式在很大程度上无法将预测准确性的影响与刺激概率的影响区分开来:可能的结果被假定为可预测的,而不太可能的结果则被假定会导致预测误差。在这里,我们采用了一种新颖的方法,通过在观看棋盘游戏中的走法时使用实时眼动追踪,我们可以独立地操纵预测成功率和刺激概率。这些走法可能与参与者的预测一致或不一致(通过注视模式评估),并且对于策略性玩家来说也可能是可能或不太可能出现的走法。通过使这两种测量去相关,我们发现概率和预测准确性都通过两种不同的机制增强记忆,在检索时导致不同的眼动策略。准确的预测提高了编码精度,使参与者能够在不使用概要性知识的情况下直接检索这些走法。另一方面,可能的走法通过一种检索时的策略导致记忆增强,在这种策略中,概要性知识被用于生成候选走法以供识别。这些结果为预测在增强事件记忆中的具体作用提供了新的见解,并为研究图式、学习和决策制定提供了一个更现实的范式。