Barkley Christopher K, Nyakonda Charmaine N, Kuthyola Kondwani, Ndlovu Polite, Lee Devyn, Dallos Andrew, Kofi-Armah Danny, Obeng Priscilla, Merrill Katherine G
Grassroot Soccer, Hanover, NH 03755, USA.
Viamo, Villa 21, Five Star Paradise, Runda, Nairobi 00619, Kenya.
Int J Environ Res Public Health. 2025 Aug 15;22(8):1281. doi: 10.3390/ijerph22081281.
Mental health conditions affect many young people in sub-Saharan Africa (SSA), where stigma is high and access to care is limited. Digital tools accessible on basic mobile phones offer a scalable way to promote mental health, but evidence on their effectiveness in SSA is limited. This study evaluated the reach, feasibility, acceptability, and knowledge outcomes of Digital MindSKILLZ, an interactive voice response (IVR) mental health intervention implemented in the Democratic Republic of Congo, Ghana, Nigeria, Rwanda, Uganda, and Zambia. Over seven months, 700,138 people called the platform, and 425,395 (61%) listened to at least one message. Of these users, 63.6% were under 25 and 68.3% were from rural areas. The three content branches-mental health information, mental health skills, and soccer quizzes-were accessed by 36.5%, 46.4%, and 50.9% of users, respectively. Among users who accessed the mental health branch of the intervention, the mean number of messages completed was 7.6 out of 18 messages. In a follow-up survey, 91% of users understood the content, 85% would recommend the intervention, and 38% found the mental health content most helpful. Average knowledge scores were 62%, with lower scores on common disorders and stigma. The intervention showed strong reach and acceptability, but content and implementation improvements are needed to boost engagement and retention.
心理健康问题影响着撒哈拉以南非洲(SSA)的许多年轻人,该地区污名化程度高且获得护理的机会有限。基本手机上可用的数字工具提供了一种可扩展的促进心理健康的方式,但关于其在SSA有效性的证据有限。本研究评估了“数字心理技能”(Digital MindSKILLZ)的覆盖范围、可行性、可接受性和知识成果,这是一种在刚果民主共和国、加纳、尼日利亚、卢旺达、乌干达和赞比亚实施的交互式语音应答(IVR)心理健康干预措施。在七个月的时间里,700,138人拨打了该平台,425,395人(61%)至少收听了一条信息。在这些用户中,63.6%年龄在25岁以下,68.3%来自农村地区。分别有36.5%、46.4%和50.9%的用户访问了三个内容分支——心理健康信息、心理健康技能和足球问答。在访问干预心理健康分支的用户中,完成的信息平均数量为18条中的7.6条。在后续调查中,91%的用户理解了内容,85%的用户会推荐该干预措施,38%的用户认为心理健康内容最有帮助。平均知识得分是62%,在常见疾病和污名化方面得分较低。该干预措施显示出很强的覆盖范围和可接受性,但需要改进内容和实施方式以提高参与度和留存率。