Scurrah M J, Wagner D A
Science. 1970 Jul 10;169(3941):209-11. doi: 10.1126/science.169.3941.209.
By performing a series of five experiments with two subjects, several aspects of one of the subject's behavior in solving chess problems were found to be predictable, and a model was developed to explain this predictability. The heuristics used in this model may be applicable in developing future computer programs for chess play.
通过对两名受试者进行一系列五项实验,发现其中一名受试者在解决国际象棋问题时行为的几个方面是可预测的,并开发了一个模型来解释这种可预测性。该模型中使用的启发式方法可能适用于开发未来的国际象棋计算机程序。