Wann J P, Rushton S, Mon-Williams M
Department of Psychology, University of Edinburgh, Scotland.
Vision Res. 1995 Oct;35(19):2731-6. doi: 10.1016/0042-6989(95)00018-u.
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays.
在过去五年中,虚拟现实(VR)显示系统的使用呈上升趋势,这可能会对从事视觉研究的人员产生影响。本文简要回顾了与立体VR显示中深度表示相关的文献。特别关注调节系统及其与双眼视轴汇聚眼动的交联反应,以及在二维窗口上描绘三维空间时出现的空间误差。研究表明,这些因素阻碍了通过双二维阵列完整呈现三维视觉空间的大深度间隔。