Friedman C P
Office of Educational Development, University of North Carolina at Chapel Hill School of Medicine.
Acad Med. 1995 Mar;70(3):205-9. doi: 10.1097/00001888-199503000-00011.
Computer-based clinical simulations have been used in medical education for the past 25 years. During this period, the technology has evolved from mainframe computers to microcomputers to multimedia. All designers of simulations must decide which elements of reality to include explicitly in a simulated case, which to leave to the user's imagination, and when to intervene for educational purposes. Once these decisions are made, developers of simulations have many options for structuring the simulation itself. They can develop simulations with single or multiple patient encounters, with menu or natural-language requests for data, with varying levels of volunteered information about the simulated patient, with interpreted or uninterpreted clinical findings, with deterministic or probablistic evolution of the case, with various ways to give users feedback about their progress through the case, and with manual or automated creation of specific cases. Simulations derive their specific character from how these options are implemented.
在过去25年里,基于计算机的临床模拟已被应用于医学教育。在此期间,该技术已从大型计算机发展到微型计算机,再到多媒体。所有模拟的设计者都必须决定在模拟病例中明确包含现实的哪些元素,哪些留给用户去想象,以及何时为了教育目的进行干预。一旦做出这些决定,模拟的开发者在构建模拟本身时有很多选择。他们可以开发具有单次或多次患者接触的模拟,通过菜单或自然语言请求数据,提供关于模拟患者的不同程度的自愿信息,有经过解释或未经解释的临床发现,病例有确定性或概率性的发展,有各种方式向用户反馈他们在病例中的进展情况,以及手动或自动创建特定病例。模拟的具体特点取决于这些选项的实现方式。